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Live edition72,948 playing on 11,836 servers

Rust Insights

Server profile · NA · uk1

Server

Offline, with 0 of 60 players on; ranked #15,324 of every public Rust server, the top 70%. It last wiped 24d ago.

Filed under vanillamoddedcarbon
Launch Rust and join
0/ 60 players now 0% full
07-day averagepeak –
#15,324ranktop 70% · #1561 in NA
24d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Note: Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 4 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:38 UTC25d ago 1 – running 1
Sat 3 Oct, 20:31 UTC25d ago 1 – 0.7 days 1
Thu 1 Oct, 18:23 UTC FW27d ago 1 held half 2.1 days 1
Sun 27 Sep, 11:33 UTC32d ago 1 held half 4.3 days 0
Sat 26 Sep, 10:32 UTC33d ago 1 – 1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average9/100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average4/50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average2/100
  4. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average7/150
  5. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 14 on average2/175
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average1/90

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Server?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

On what schedule does Server wipe?

Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 24 days 23 hours have passed since its current world was created.

Server details

Which Rust version is Server on?

The Rust build is network protocol 2634 and build 166652, running on Linux, for Server. Joining needs your game on the same protocol, which Steam updates for you.

Has Server stayed online, and is it up now?

The last sighting of Server was 11 days 1 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 18 September 2026 is when Rust Insights first saw it.

Where does Server run from?

The NA tag places Server in North America, and the region code it carries is uk1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 194.69.160.15:28059.

Tags

Which meanings sit behind the tags on Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): It holds 60 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $ruk1 (Region code): The region code reads uk1; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): Its browser listing sits under North America are what Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Server turn up among the Rust Insights lists and filters?

Server appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on Server right now, and how does that number move?

Server was last seen 11 days 1 hours ago and is offline right now.

In the ranking of Rust servers, where does Server place?

In North America, Server is #1,561; across all ranked servers it is #15,324 on seven-day player hours, in the top 70%.

Rules and settings

How is Server configured, and what rules apply?

No gather rate appears in the name of Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

Which map is live on Server?

Server runs a procedural map of size 4,250 with seed 479521753, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How can you get onto Server?

Type client.connect 194.69.160.15:28059 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp60,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players It holds 60 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$ruk1
Region code The region code reads uk1.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.