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Rust Insights

Server profile

[EU] Enardo - Development Server Test

Online, with 0 of 100 players on; ranked #10,677 of every public Rust server, the top 48%. It last wiped 3d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#10,677ranktop 48%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75106:0015:0001:0009:0018:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304006:0015:0001:0009:0018:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 48% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
33% crowd held else halves by day 1.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 27 OctMon 26 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:52 UTC3d ago 1 – running 0
Mon 26 Oct, 13:21 UTC3d ago 1 – 0.6 days 0
Wed 21 Oct, 16:00 UTC8d ago 2 halved by day 2 4.9 days 0
Tue 20 Oct, 23:05 UTC9d ago 2 – 0.7 days 0
Sat 17 Oct, 20:05 UTC12d ago 1 held half 3.1 days 0
Sun 11 Oct, 14:17 UTC18d ago 2 halved by day 1 6.2 days 0
Sat 10 Oct, 20:22 UTC19d ago 2 – 0.7 days 0
Sat 10 Oct, 14:03 UTC19d ago 2 – 0.3 days 0
Fri 2 Oct, 06:01 UTC27d ago 1 halved by day 1 8.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average0/225
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average9/700
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average30/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average50/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 85 on average1/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On [EU] Enardo - Development Server Test, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 13 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the other cases, it dropped below half by day 1.5.

On what schedule does [EU] Enardo - Development Server Test wipe?

There is no next wipe to predict: [EU] Enardo - Development Server Test wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 3 days ago.

About the server

Does [EU] Enardo - Development Server Test hold a steady frame rate?

Server fps averaged 30 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 32,084. It drew as much as 2,331 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does [EU] Enardo - Development Server Test currently run?

Running on Linux, [EU] Enardo - Development Server Test is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has [EU] Enardo - Development Server Test stayed online, and is it up now?

At the time of this check [EU] Enardo - Development Server Test is online. The uptime it reports puts the last restart at about 20 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for [EU] Enardo - Development Server Test?

No region tag comes from [EU] Enardo - Development Server Test, though the name suggests Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 194.69.160.140:25000 is where it answers.

Lists and tags

What is meant by each tag on [EU] Enardo - Development Server Test?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what [EU] Enardo - Development Server Test publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does [EU] Enardo - Development Server Test appear?

These Rust Insights lists include [EU] Enardo - Development Server Test: Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What does the population of [EU] Enardo - Development Server Test look like?

[EU] Enardo - Development Server Test shows 0 players at the moment, against 100 slots. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 16:00 UTC, with an average of 0 players.

How does [EU] Enardo - Development Server Test compare with other Rust servers in the ranking?

On player hours for the last seven days, [EU] Enardo - Development Server Test sits at #10,677, inside the top 48% of ranked servers.

Map and rules

What settings and rules apply on [EU] Enardo - Development Server Test?

No gather rate appears in the name of [EU] Enardo - Development Server Test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on [EU] Enardo - Development Server Test?

The game generates the map on [EU] Enardo - Development Server Test: procedural, size 2,500, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Enardo.gg Maps.

Connecting

What is the way to join [EU] Enardo - Development Server Test?

Type client.connect 194.69.160.140:25000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://enardo.gg/ is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.