Server profile
Server_210_DevBlog
Offline, with 0 of 10 players on; ranked #14,600 of every public Rust server, the top 68%. It last wiped 14d ago.
Offline 194.48.218.124:28015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:05 UTC14d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|341/400
- Rustoria.co - EU East Long449/500
- Rusty Moose |EU Main|974/1000
- Rustafied.com - EU Friday48/100
- Rustoria.co - EU Main992/1000
- Rustoria.co - US Main52/250
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Server_210_DevBlog?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does Server_210_DevBlog wipe?
The record of Server_210_DevBlog's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 14 days 3 hours ago.
Server
Which Rust version is Server_210_DevBlog on?
The Rust build is network protocol 2153, running on Windows, for Server_210_DevBlog. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Server_210_DevBlog, and is it online?
Offline at the moment, Server_210_DevBlog was last seen 14 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 14 October 2026 is when Rust Insights first saw it.
Where does Server_210_DevBlog run from?
No region is published by Server_210_DevBlog. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 194.48.218.124:28015.
Tags
How should you read the tags listed for Server_210_DevBlog?
The tags mp10 (Max players): The slot count is 10; v2153 (Protocol): Matching versions are required, and the protocol is 2153; h29248c67 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust are what Server_210_DevBlog publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Server_210_DevBlog?
Server_210_DevBlog appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all.
Player counts
How many players are on Server_210_DevBlog right now?
Server_210_DevBlog was last seen 14 days 2 hours ago and is offline right now.
How does Server_210_DevBlog compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Server_210_DevBlog at #14,600, among the top 68% of all ranked servers.
Map and rules
What are the settings and rules for Server_210_DevBlog?
Nothing about gather rate is given in the name of Server_210_DevBlog. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is off.
What is the map on Server_210_DevBlog?
The map on Server_210_DevBlog is procedural and the game generates it.
Join
How do you connect to Server_210_DevBlog?
To connect, start Rust and enter client.connect 194.48.218.124:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.