Server profile
[EU] Rival Test Server
Online, with 0 of 10 players on; ranked #6,228 of every public Rust server, the top 28%. It last wiped 23d ago.
Online 194.163.238.86:28015 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 13:06 UTC23d ago | 3 | – | running | 0 |
| Fri 2 Oct, 14:57 UTC27d ago | 1 | – | 3.9 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at [EU] Rival Test Server?
At their busiest, its recent wipes drew 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does [EU] Rival Test Server wipe, and how often?
Too few wipes are on record for [EU] Rival Test Server to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 23 days 10 hours ago.
Server details
On what version does [EU] Rival Test Server currently run?
Running on Windows, [EU] Rival Test Server is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [EU] Rival Test Server, and is it up at the moment?
[EU] Rival Test Server is currently reachable and online. The last 7 full days gave 119 of 168 hours up, or 71% of the time. The first record Rust Insights has of it is 30 September 2026.
Where does [EU] Rival Test Server run from?
The name of [EU] Rival Test Server points to Europe, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 194.163.238.86:28015.
Server tags
How should you read the tags listed for [EU] Rival Test Server?
These tags come from [EU] Rival Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does [EU] Rival Test Server appear?
The Rust Insights lists that carry [EU] Rival Test Server are Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of [EU] Rival Test Server look like?
At the time of this refresh, [EU] Rival Test Server holds 0 players on 10 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 16:00 UTC, with an average of 2 players.
Where does [EU] Rival Test Server sit in the rankings?
On player hours for the last seven days, [EU] Rival Test Server sits at #6,228, inside the top 28% of ranked servers.
Rules and settings
What settings and rules apply on [EU] Rival Test Server?
The name of [EU] Rival Test Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
How to join
What is the way to join [EU] Rival Test Server?
To connect, start Rust and enter client.connect 194.163.238.86:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.