Server profile
Release smoke test: vanilla
Offline, with 0 of 200 players on; ranked #15,341 of every public Rust server, the top 69%. It makes a new world every few hours rather than wiping.
Offline 194.147.90.150:28115 checked 23h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 07:09 UTC23h ago | – | – | – | 0 |
| Tue 27 Oct, 19:09 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 07:09 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 19:09 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 19:04 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 07:09 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 19:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 19:04 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:09 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:04 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 07:09 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 19:09 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 07:04 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:04 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 19:08 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 07:08 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 07:04 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 19:09 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 07:08 UTC8d ago | – | – | – | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Release smoke test: vanilla wipe, and how often?
A new world arrives every few hours on Release smoke test: vanilla, and because no wipe schedule is kept, none of those resets counts as a wipe.
Server
Which Rust version is Release smoke test: vanilla on?
Rust network protocol 2635 and build 168909 on Linux is what Release smoke test: vanilla runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Release smoke test: vanilla, and is it online?
Offline at the moment, Release smoke test: vanilla was last seen 23 hours ago. The last 7 full days gave 11 of 168 hours up, or 7% of the time. Rust Insights first logged this server on 13 September 2026.
Where does Release smoke test: vanilla run from?
No region is published by Release smoke test: vanilla. Rust Insights reports the location a server declares, not the physical place of the machine. 194.147.90.150:28115 is where it answers.
Server tags
How should you read the tags listed for Release smoke test: vanilla?
The tags gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): It holds 200 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; jp0 (Custom tag): Not a standard Rust tag: a plugin or the owner put it there are what Release smoke test: vanilla publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Release smoke test: vanilla turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Release smoke test: vanilla are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
How many players are on Release smoke test: vanilla right now, and how does that number move?
Release smoke test: vanilla was last seen 23 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.
How does Release smoke test: vanilla compare with other Rust servers in the ranking?
On player hours for the last seven days, Release smoke test: vanilla sits at #15,341, inside the top 69% of ranked servers.
Map and rules
What are the settings and rules for Release smoke test: vanilla?
The name of Release smoke test: vanilla does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is off.
Join
What is the way to join Release smoke test: vanilla?
Type client.connect 194.147.90.150:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.