Server profile
NNN-DEV-01
Offline, with 0 of 20 players on; ranked #15,269 of every public Rust server, the top 68%. It last wiped 27d ago.
Offline 193.233.254.96:28115 checked 6h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC27d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|254/275
- Rustoria.co - EU East Long325/350
- eulongtest (private perf box)480/8
- Rusty Moose |EU Main|808/1000
- Rustafied.com - EU Friday47/100
- Rustoria.co - EU Main886/950
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at NNN-DEV-01?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started.
On what schedule does NNN-DEV-01 wipe?
Too few wipes are on record for NNN-DEV-01 to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 27 days 15 hours ago.
Server details
Does NNN-DEV-01 hold a steady frame rate?
The 48-hour average for server fps is 173, and 106 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 19,678. It drew as much as 1,323 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is NNN-DEV-01 on?
Rust network protocol 2634 and build 166494 on Linux is what NNN-DEV-01 runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is NNN-DEV-01, and is it up at the moment?
NNN-DEV-01 is offline at the moment; the last time it was seen was 6 hours ago. About 3 days 7 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does NNN-DEV-01 sit?
A region is not published by NNN-DEV-01. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 193.233.254.96:28115 is where it answers.
Server tags
What is meant by each tag on NNN-DEV-01?
These tags come from NNN-DEV-01 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does NNN-DEV-01 appear?
NNN-DEV-01 appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on NNN-DEV-01 right now?
NNN-DEV-01 is offline at the moment; the last sighting was 6 hours ago. Across the past week the mean was 0 players.
How does NNN-DEV-01 compare with other Rust servers in the ranking?
On player hours for the last seven days, NNN-DEV-01 sits at #15,269, inside the top 68% of ranked servers.
Map and rules
What settings and rules apply on NNN-DEV-01?
Nothing about gather rate is given in the name of NNN-DEV-01. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
Which map is live on NNN-DEV-01?
The game generates the map on NNN-DEV-01: procedural, size 2,000, seed 197777. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto NNN-DEV-01?
To connect, start Rust and enter client.connect 193.233.254.96:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.