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Server profile · EU

INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]

Online, with 9 of 250 players on; ranked #1,459 of every public Rust server, the top 7%. It last wiped 10d ago.

Filed under 2x biweekly wipes moddedcarbonpve
Launch Rust and join Website
The server's own banner, as it publishes it.
9/ 250 players now 4% full
57-day averagepeak 15
#1,459ranktop 7% · #583 in EU
10d agolast wipebiweekly schedule
3d 15hnext wipeSat 31 Oct, 08:15 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152017:0002:0011:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608017:0002:0011:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 7% of all ranked servers, top 20% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Saturday 31 October, 08:15 UTC, in 3d 15h. Its biweekly schedule tag · low confidence

14.2 days usual gap between real wipes
67% on rhythm of its recent wipes
12 wipe-day peak players, last three wipes
0% crowd held else halves by day 10.5

Coming wipes

  1. 3d 15hSat 31 Oct, 08:15 UTC
  2. 9d 2hThu 5 Nov, 19:00 UTCFW
  3. 17d 15hSat 14 Nov, 08:15 UTC
  4. 31d 15hSat 28 Nov, 08:15 UTC
  5. 37d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 17 OctFri 2 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 9, 33 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 08:15 UTC10d ago 9 – running 0
Fri 2 Oct, 05:52 UTC25d ago 14 halved by day 10 15.1 days 0
Thu 1 Oct, 23:33 UTC FW25d ago 14 – 0.3 days 2
Thu 17 Sep, 19:30 UTC39d ago 14 halved by day 11 14.2 days 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. #1 RUSTMAX PVE EASY x2/KIT/TP/BASE/EVENTSEU · groups of 8+ · 2x · biweekly · 6 on average11/50
  2. RustAria#5 [Мирный / PVE / X2]EU · groups of 8+ · 2x · biweekly · 5 on average8/150
  3. PVE FIESTA [X2 | RAIDBASES | TP | STACK+ | EVENTS]EU · groups of 20+ · 2x · biweekly · 4 on average2/100
  4. #1 RUS-T PVE MAIN под КУПОЛОМ [X2|X3|EVENT|BANK]EU · groups of 8+ · 2x · biweekly · 2 on average2/50
  5. #3 RUS-T PVE EASY ПЕСОЧНИЦА [X2|X3|EVENT|COIN|BANK]EU · groups of 8+ · 2x · biweekly · 2 on average1/50
  6. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on average335/2000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

At their busiest, its recent wipes drew 12 players on average. 33 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 10.5.

When does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] wipe, and how often?

Too few wipes are on record for INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] to confirm its schedule, so the tag guides the prediction. Saturday 31 October at 08:15 UTC is when the next wipe is due. 10 days 8 hours have passed since its current world was created. Its tags carry an every-two-weeks wipe schedule.

Server details

What does performance look like on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

Average server fps over the last 48 hours was 48, with a floor of 20. At its highest the entity count reached 94,217: buildings, deployables and everything else. Memory use peaked at 5,428 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

Running on Linux, INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] stayed online, and is it up now?

Right now INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] is up and running. Going by the uptime figure it gives, its last restart was around 10 hours ago. The last 7 full days gave 145 of 168 hours up, or 86% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] sit?

With its EU tag, INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] lists itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 193.233.134.184:28015.

Server tags

Which meanings sit behind the tags on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

The tags gmrust (Game mode): Survival as standard Rust plays; mp250 (Max players): 250 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^r (Roleplay): The server is built for roleplay; ^p (PvE): The world is the threat here, since players do not fight one another; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): Find it in the browser under Europe are what INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who operates INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

No other server we track uses the industrialrust.org hostname that INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] publishes.

Where does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] are Rust servers with a 2x gather rate, Rust servers in Europe, Modded Rust servers, explained, Rust PvE servers, live and Rust roleplay servers. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player counts

What does the population of INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] look like?

Of its 250 slots, INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] currently has 9 filled. A weekly average of 5 players goes with a peak of 15. Its strongest hour in the past 48 was 20:00 UTC, with an average of 12 players.

How does INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] compare with other Rust servers in the ranking?

In Europe, INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] is #583; across all ranked servers it is #1,459 on seven-day player hours, in the top 7%.

Map and rules

What settings and rules apply on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

The name of INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] says 2x gather. The default of 8 players per group is what applies here. You get roleplay as the game mode, towns, jobs and roleplay rules. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. VAC is on: Valve's anti-cheat is active.

What is the map on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

Size 4,500 and seed 7237231 define the procedural map on INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ], generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

Connecting

What is the way to join INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ]?

To connect, start Rust and enter client.connect 193.233.134.184:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://industrialrust.org.

The small print

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^z,^y,^b,^r,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp250
Max players 250 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^r
Roleplay The server is built for roleplay.
^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.