Server profile
Test
Offline, with 1 of 100 players on; ranked #12,998 of every public Rust server, the top 60%. It last wiped 12d ago.
Offline 193.200.229.235:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers, and #570 of the quad servers (top 69%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Test wipe, and how often?
Too few wipes are on record for Test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 12 days 6 hours have passed since its current world was created.
Server
On what version does Test currently run?
Rust network protocol 2634 and build 167231 on Windows is what Test runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Test, and is it online?
Offline at the moment, Test was last seen 12 days 2 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 17 October 2026 is when Rust Insights first saw it.
What location is listed for Test?
No region is published by Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 193.200.229.235:28015.
Server tags
What is meant by each tag on Test?
When the game's server browser reads Test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167231 (Build): The game build is 167231; ptsw (Networking): It runs on the 'sw' network layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; rustmaps (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Test?
The Rust Insights lists that carry Test are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Player counts
What does the population of Test look like?
Test was last seen 12 days 2 hours ago and is offline right now.
In the ranking of Rust servers, where does Test place?
Player hours over seven days put Test at #12,998, within the top 60% of the ranked field. Within its quad group, the position is #570.
Settings and rules
What settings and rules apply on Test?
The name of Test does not state a gather rate. Groups are capped at 4 players under the name quad. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Connecting
What is the way to join Test?
Type client.connect 193.200.229.235:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.