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Rust Insights

Server profile

Test Rust

Offline, with 1 of 20 players on; ranked #13,894 of every public Rust server, the top 60%. It last wiped 27d ago.

Filed under pve
Launch Rust and join
1/ 20 players now 5% full
07-day averagepeak –
#13,894ranktop 60%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.5 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:56 UTC FW27d ago 1 – running 0
Mon 28 Sep, 09:43 UTC31d ago 0 – 3.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average25/200
  2. [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average29/200
  3. [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average16/200
  4. [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average11/150
  5. 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average31/200
  6. [EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average9/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Test Rust, what happens on wipe day?

At their busiest, its recent wipes drew 0 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak.

When does Test Rust wipe, and how often?

The record of Test Rust's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 18 hours have passed since its current world was created.

Server

Which Rust version is Test Rust on?

The Rust build is network protocol 2633 and build 165217, running on Linux, for Test Rust. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Test Rust, and is it online?

Offline at the moment, Test Rust was last seen 27 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 28 September 2026 is when Rust Insights first saw it.

In which location does Test Rust sit?

There is no region published for Test Rust. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 193.141.60.251:28017 is where it answers.

Lists and tags

What is meant by each tag on Test Rust?

The tags gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): It holds 20 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^p (PvE): Danger comes from the world, not from other players are what Test Rust publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Test Rust appear?

These Rust Insights lists include Test Rust: Best Rust community servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population history

What does the population of Test Rust look like?

Test Rust was last seen 27 days 16 hours ago and is offline right now.

How does Test Rust compare with other Rust servers in the ranking?

Player hours over seven days put Test Rust at #13,894, within the top 60% of the ranked field.

Map and rules

How is Test Rust configured, and what rules apply?

Nothing about gather rate is given in the name of Test Rust. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map is live on Test Rust?

The map on Test Rust is procedural and the game generates it.

Connecting

What is the way to join Test Rust?

To connect, start Rust and enter client.connect 193.141.60.251:28017 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players It holds 20 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.