Server profile · EU
TypicalRustGameplay
Online, with 0 of 20 players on; ranked #15,284 of every public Rust server, the top 69%. It last wiped 13d ago.
Online EU 193.135.10.247:15050 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC13d ago | 3 | – | running | 2 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|72/250
- Rustoria.co - EU East Long106/200
- Rusty Moose |EU Main|327/350
- Rustafied.com - EU Friday20/100
- Rustoria.co - EU Main419/450
- Rustoria.co - EU East Medium304/325
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at TypicalRustGameplay?
Recent wipes peaked at 3 players on average. 24 hours into the latest wipe, the crowd on the server reached its peak.
When does TypicalRustGameplay wipe, and how often?
Its rhythm cannot be read yet: TypicalRustGameplay has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 4 hours have passed since its current world was created.
About the server
What does performance look like on TypicalRustGameplay?
The 48-hour average for server fps is 49, and 42 was the lowest seen. At its highest the entity count reached 65,510: buildings, deployables and everything else. The highest memory figure was 3,471 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does TypicalRustGameplay currently run?
Rust network protocol 2634 and build 167781 on Linux is what TypicalRustGameplay runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TypicalRustGameplay, and is it online?
At the time of this check TypicalRustGameplay is online. About 11 days 8 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 16 October 2026 is when Rust Insights first saw it.
Where does TypicalRustGameplay run from?
Its EU tag is what TypicalRustGameplay uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 193.135.10.247:15050.
Server tags
Which meanings sit behind the tags on TypicalRustGameplay?
These tags come from TypicalRustGameplay and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; EU (Europe): Its browser listing sits under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TypicalRustGameplay appear?
TypicalRustGameplay appears among the following Rust Insights lists: Best Rust community servers and Rust servers in Europe. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on TypicalRustGameplay right now, and how does that number move?
TypicalRustGameplay shows 0 players at the moment, against 20 slots. A seven-day average of 0 players puts the last week in context.
How does TypicalRustGameplay compare with other Rust servers in the ranking?
TypicalRustGameplay holds #15,284 for player hours over the last seven days, #2,529 in Europe and in the top 69% of all ranked servers.
Map and rules
What settings and rules apply on TypicalRustGameplay?
The name of TypicalRustGameplay does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
Which map is live on TypicalRustGameplay?
Size 3,500 and seed 17475 define the procedural map on TypicalRustGameplay, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How can you get onto TypicalRustGameplay?
Open the console with F1 in Rust and enter client.connect 193.135.10.247:15050. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.