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Rust Insights

Server profile · EU

TypicalRustGameplay

Online, with 0 of 20 players on; ranked #15,284 of every public Rust server, the top 69%. It last wiped 13d ago.

Filed under
Launch Rust and join
0/ 20 players now 0% full
07-day averagepeak –
#15,284ranktop 69% · #2529 in EU
13d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608002:0011:0021:0006:0015:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Note: Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:38 UTC13d ago 3 – running 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average72/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average106/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average327/350
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average20/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average419/450
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average304/325

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at TypicalRustGameplay?

Recent wipes peaked at 3 players on average. 24 hours into the latest wipe, the crowd on the server reached its peak.

When does TypicalRustGameplay wipe, and how often?

Its rhythm cannot be read yet: TypicalRustGameplay has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 13 days 4 hours have passed since its current world was created.

About the server

What does performance look like on TypicalRustGameplay?

The 48-hour average for server fps is 49, and 42 was the lowest seen. At its highest the entity count reached 65,510: buildings, deployables and everything else. The highest memory figure was 3,471 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does TypicalRustGameplay currently run?

Rust network protocol 2634 and build 167781 on Linux is what TypicalRustGameplay runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for TypicalRustGameplay, and is it online?

At the time of this check TypicalRustGameplay is online. About 11 days 8 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 16 October 2026 is when Rust Insights first saw it.

Where does TypicalRustGameplay run from?

Its EU tag is what TypicalRustGameplay uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 193.135.10.247:15050.

Server tags

Which meanings sit behind the tags on TypicalRustGameplay?

These tags come from TypicalRustGameplay and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; EU (Europe): Its browser listing sits under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does TypicalRustGameplay appear?

TypicalRustGameplay appears among the following Rust Insights lists: Best Rust community servers and Rust servers in Europe. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on TypicalRustGameplay right now, and how does that number move?

TypicalRustGameplay shows 0 players at the moment, against 20 slots. A seven-day average of 0 players puts the last week in context.

How does TypicalRustGameplay compare with other Rust servers in the ranking?

TypicalRustGameplay holds #15,284 for player hours over the last seven days, #2,529 in Europe and in the top 69% of all ranked servers.

Map and rules

What settings and rules apply on TypicalRustGameplay?

The name of TypicalRustGameplay does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.

Which map is live on TypicalRustGameplay?

Size 3,500 and seed 17475 define the procedural map on TypicalRustGameplay, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto TypicalRustGameplay?

Open the console with F1 in Rust and enter client.connect 193.135.10.247:15050. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players 20 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.