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Rust Insights

Server profile

zombie land 2x no offline

Online, with 0 of 20 players on; ranked #14,321 of every public Rust server, the top 64%. It last wiped 27d ago.

Filed under 2x moddedoxide
Launch Rust and join
0/ 20 players now 0% full
07-day averagepeak 1
#14,321ranktop 64%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123409:0018:0003:0011:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040009:0018:0003:0011:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days usual gap between real wipes
67% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:24 UTC27d ago 3 – running 0
Wed 30 Sep, 18:38 UTC28d ago 3 – 0.9 days 2
Tue 29 Sep, 22:40 UTC29d ago 3 – 0.8 days 1
Tue 29 Sep, 06:13 UTC30d ago 2 – 0.7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 812 on average473/500
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 602 on average249/250
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 373 on average90/100
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 351 on average89/150
  5. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 331 on average912/970
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 314 on average96/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On zombie land 2x no offline, what happens on wipe day?

The average busiest point of its recent wipes was 3 players. 1 hours after the latest wipe, the crowd peaked.

When does zombie land 2x no offline wipe, and how often?

No next wipe can be predicted for zombie land 2x no offline, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 12 hours ago.

About the server

How well does zombie land 2x no offline perform?

Server fps averaged 197 over 48 hours; the lowest reading was 65. The world held a peak of 75,971 entities, counting buildings, deployables and all the rest. It drew as much as 4,128 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does zombie land 2x no offline currently run?

Running on Linux, zombie land 2x no offline is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for zombie land 2x no offline, and is it online?

At the time of this check zombie land 2x no offline is online. The uptime it reports puts the last restart at about 5 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 29 September 2026.

What location is listed for zombie land 2x no offline?

No region is published by zombie land 2x no offline. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 192.99.75.110:24386 is where it answers.

Tags

What is meant by each tag on zombie land 2x no offline?

The tags gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what zombie land 2x no offline publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does zombie land 2x no offline turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry zombie land 2x no offline are Rust servers with a 2x gather rate, Modded Rust servers, explained and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population history

How many players are on zombie land 2x no offline right now?

At the time of this refresh, zombie land 2x no offline holds 0 players on 20 slots. The seven-day average is 0 players, and the highest point in that week was 1.

How does zombie land 2x no offline compare with other Rust servers in the ranking?

On player hours for the last seven days, zombie land 2x no offline sits at #14,321, inside the top 64% of ranked servers.

Map and rules

How is zombie land 2x no offline configured, and what rules apply?

Going by its name, zombie land 2x no offline gathers at 2x. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on zombie land 2x no offline?

Size 3,500 and seed 1234567 define the procedural map on zombie land 2x no offline, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

What is the way to join zombie land 2x no offline?

Type client.connect 192.99.75.110:24386 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players It holds 20 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.