Server profile
MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]
Offline, with 0 of 100 players on; ranked #16,818 of every public Rust server, the top 72%. It last wiped 49d ago.
Offline 192.210.199.98:7051 checked 31d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] wipe, and how often?
Its rhythm cannot be read yet: MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 49 days 6 hours ago.
About the server
What Rust version is live on MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]?
Running on Linux, MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for MeltkonRust / CLASSIC / EVENTS / US [ENG/RU], and is it online?
Offline at the moment, MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] was last seen 31 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 26 September 2026.
Where does MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] run from?
The name of MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] points to North America, even though no region tag is published. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 192.210.199.98:7051 is where it answers.
Lists and tags
How should you read the tags listed for MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]?
These tags come from MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]?
MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] right now, and how does that number move?
MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] is offline at the moment; the last sighting was 31 days 4 hours ago.
How does MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] compare with other Rust servers in the ranking?
Player hours over seven days put MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] at #16,818, within the top 72% of the ranked field.
Map and rules
How is MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] configured, and what rules apply?
Nothing about gather rate is given in the name of MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]?
A procedural map, generated by the game, is what MeltkonRust / CLASSIC / EVENTS / US [ENG/RU] runs.
Join
How do you connect to MeltkonRust / CLASSIC / EVENTS / US [ENG/RU]?
Type client.connect 192.210.199.98:7051 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.