Server profile
LinuxGSM
Online, with 0 of 50 players on; ranked #15,290 of every public Rust server, the top 69%. It last wiped 287d ago.
Online 190.146.138.101:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|113/250
- Rustoria.co - EU East Long141/200
- Rusty Moose |EU Main|490/575
- Rustafied.com - EU Friday30/100
- Rustoria.co - EU Main561/650
- Rustoria.co - EU East Medium456/525
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does LinuxGSM wipe?
Its rhythm cannot be read yet: LinuxGSM has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 287 days 10 hours have passed since its current world was created.
Server details
What does performance look like on LinuxGSM?
The 48-hour average for server fps is 182, and 157 was the lowest seen. The world held a peak of 53,552 entities, counting buildings, deployables and all the rest. It drew as much as 1,798 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on LinuxGSM?
Running on Linux, LinuxGSM is on Rust network protocol 2616 and build 140111. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for LinuxGSM, and is it online?
Right now LinuxGSM is up and running. Going by the uptime figure it gives, its last restart was around 5 days 12 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does LinuxGSM run from?
There is no region published for LinuxGSM. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 190.146.138.101:28015 is where it answers.
Server tags
How should you read the tags listed for LinuxGSM?
When the game's server browser reads LinuxGSM, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2616 (Protocol): To join you need the same version; protocol 2616; cs140111 (Build): It runs game build 140111; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does LinuxGSM turn up among the Rust Insights lists and filters?
These Rust Insights lists include LinuxGSM: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on LinuxGSM right now?
At the time of this refresh, LinuxGSM holds 0 players on 50 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does LinuxGSM place?
The player-hours ranking for the last seven days puts LinuxGSM at #15,290, among the top 69% of all ranked servers.
Rules and settings
How is LinuxGSM configured, and what rules apply?
No gather rate appears in the name of LinuxGSM. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map is live on LinuxGSM?
LinuxGSM runs a procedural map of size 3,000 with seed 1661389239, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto LinuxGSM?
To connect, start Rust and enter client.connect 190.146.138.101:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/zMTqXcS is its website.
