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Rust Insights

Server profile

Local_Test

Offline, with 0 of 10 players on; ranked #15,420 of every public Rust server. It last wiped 41d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,420rankno region published
41d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 491 on average75/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average101/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average325/350
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average20/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average415/450
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average304/325

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does Local_Test wipe, and how often?

Too few wipes are on record for Local_Test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 41 days 22 hours have passed since its current world was created.

Server details

Which Rust version is Local_Test on?

Running on Windows, Local_Test is on Rust network protocol 2633 and build 164530. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Local_Test, and is it online?

The last sighting of Local_Test was 41 days 21 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 18 September 2026 is when Rust Insights first saw it.

In which location does Local_Test sit?

A region is not published by Local_Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 190.114.39.185:28015.

Tags

How should you read the tags listed for Local_Test?

When the game's server browser reads Local_Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Local_Test turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Local_Test are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What does the population of Local_Test look like?

Local_Test is offline at the moment; the last sighting was 41 days 21 hours ago.

In the ranking of Rust servers, where does Local_Test place?

On player hours for the last seven days, Local_Test sits at #15,420, inside the top – of ranked servers.

Map and rules

What are the settings and rules for Local_Test?

Nothing about gather rate is given in the name of Local_Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is off.

What is the map on Local_Test?

The game generates the map on Local_Test, which is procedural.

Join

How do you connect to Local_Test?

Open the console with F1 in Rust and enter client.connect 190.114.39.185:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs164530
Build Build 164530 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.