Server profile
Local_Test
Offline, with 0 of 10 players on; ranked #15,420 of every public Rust server. It last wiped 41d ago.
Offline 190.114.39.185:28015 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|75/250
- Rustoria.co - EU East Long101/200
- Rusty Moose |EU Main|325/350
- Rustafied.com - EU Friday20/100
- Rustoria.co - EU Main415/450
- Rustoria.co - EU East Medium304/325
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Local_Test wipe, and how often?
Too few wipes are on record for Local_Test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 41 days 22 hours have passed since its current world was created.
Server details
Which Rust version is Local_Test on?
Running on Windows, Local_Test is on Rust network protocol 2633 and build 164530. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Local_Test, and is it online?
The last sighting of Local_Test was 41 days 21 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 18 September 2026 is when Rust Insights first saw it.
In which location does Local_Test sit?
A region is not published by Local_Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 190.114.39.185:28015.
Tags
How should you read the tags listed for Local_Test?
When the game's server browser reads Local_Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Local_Test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Local_Test are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of Local_Test look like?
Local_Test is offline at the moment; the last sighting was 41 days 21 hours ago.
In the ranking of Rust servers, where does Local_Test place?
On player hours for the last seven days, Local_Test sits at #15,420, inside the top – of ranked servers.
Map and rules
What are the settings and rules for Local_Test?
Nothing about gather rate is given in the name of Local_Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is off.
What is the map on Local_Test?
The game generates the map on Local_Test, which is procedural.
Join
How do you connect to Local_Test?
Open the console with F1 in Rust and enter client.connect 190.114.39.185:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.