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Rust Insights

Server profile · EU

Rust Crazy

Offline, with 0 of 15 players on; ranked #12,836 of every public Rust server, the top 58%. It last wiped 1d ago.

Filed under vanillamoddedoxide
Launch Rust and join Website
0/ 15 players now 0% full
07-day averagepeak 2
#12,836ranktop 58% · #2426 in EU
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123402:0003:0004:0002:0003:0004:00Wiped Tue 27 Oct, 03:10 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020002:0003:0004:0002:0003:0004:00Wiped Tue 27 Oct, 03:10 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k23 Sep29 Sep6 Oct16 Oct23 Oct29 Oct

Note: Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days usual gap between real wipes
29% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
25% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctMon 19 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:10 UTC1d ago – – running 0
Fri 23 Oct, 21:15 UTC5d ago 2 halved by day 1 3.2 days 0
Mon 19 Oct, 08:27 UTC9d ago 1 halved by day 1 4.5 days 0
Sat 17 Oct, 00:53 UTC12d ago 1 halved by day 1 2.3 days 0
Wed 14 Oct, 01:49 UTC14d ago 0 – 3 days 0
Sun 11 Oct, 16:17 UTC17d ago 1 held half 2.4 days 0
Mon 28 Sep, 23:32 UTC30d ago 1 halved by day 1 12.7 days 0
Mon 28 Sep, 16:45 UTC30d ago 1 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average40/225
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average31/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average6/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 78 on average71/700

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Rust Crazy, what happens on wipe day?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 20 hours after it started. Half the peak held until the next wipe in 25% of its recent wipes. Otherwise, half the peak was lost by day 1.

How often does Rust Crazy wipe, and on which day?

No next wipe can be predicted for Rust Crazy, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 46 hours ago.

About the server

Does Rust Crazy hold a steady frame rate?

Server fps averaged 137 over 48 hours; the lowest reading was 125. Buildings, deployables and the rest took the entity count as high as 159,411. The highest memory figure was 3,472 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Rust Crazy?

Rust network protocol 2635 and build 168909 on Windows is what Rust Crazy runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rust Crazy, and is it online?

Offline at the moment, Rust Crazy was last seen 20 hours ago. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 36 of 168 hours up, or 21% of the time. Rust Insights first logged this server on 23 September 2026.

Where does Rust Crazy run from?

Its EU tag is what Rust Crazy uses to list itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. 188.82.56.95:28060 is where it answers.

Lists and tags

Which meanings sit behind the tags on Rust Crazy?

When the game's server browser reads Rust Crazy, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): Find it in the browser under Europe. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Rust Crazy appear?

These Rust Insights lists include Rust Crazy: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

What does the population of Rust Crazy look like?

Rust Crazy was last seen 20 hours ago and is offline right now. Over the past week it peaked at 2 and averaged 0 players.

How does Rust Crazy compare with other Rust servers in the ranking?

In Europe, Rust Crazy is #2,426; across all ranked servers it is #12,836 on seven-day player hours, in the top 58%.

Rules and settings

What are the settings and rules for Rust Crazy?

No gather rate appears in the name of Rust Crazy. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

Which map is live on Rust Crazy?

Size 5,096 and seed 1337 define the procedural map on Rust Crazy, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

What is the way to join Rust Crazy?

To connect, start Rust and enter client.connect 188.82.56.95:28060 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://discord.com/invite/HzFn473DS5.

The small print

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp15
Max players 15 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.