Server profile
LOCAL-TEST-DO-NOT-JOIN
Offline, with 0 of 2 players on; ranked #16,917 of every public Rust server, the top 71%. It last wiped 30d ago.
Offline 188.29.127.80:28215 checked 30d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|476/575
- Rustoria.co - EU East Long441/475
- Rusty Moose |EU Main|739/250
- Rustafied.com - EU Friday64/100
- Rustoria.co - EU Main458/250
- Rustoria.co - US Main26/250
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does LOCAL-TEST-DO-NOT-JOIN wipe, and how often?
The record of LOCAL-TEST-DO-NOT-JOIN's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 30 days 15 hours ago.
Server details
Which Rust version is LOCAL-TEST-DO-NOT-JOIN on?
The Rust build is network protocol 2633 and build 165217, running on Windows, for LOCAL-TEST-DO-NOT-JOIN. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is LOCAL-TEST-DO-NOT-JOIN, and is it up at the moment?
LOCAL-TEST-DO-NOT-JOIN is offline at the moment; the last time it was seen was 30 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 29 September 2026.
In which location does LOCAL-TEST-DO-NOT-JOIN sit?
A region is not published by LOCAL-TEST-DO-NOT-JOIN. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 188.29.127.80:28215.
Server tags
What is meant by each tag on LOCAL-TEST-DO-NOT-JOIN?
When the game's server browser reads LOCAL-TEST-DO-NOT-JOIN, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature LOCAL-TEST-DO-NOT-JOIN?
The Rust Insights lists that carry LOCAL-TEST-DO-NOT-JOIN are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on LOCAL-TEST-DO-NOT-JOIN right now, and how does that number move?
The last time LOCAL-TEST-DO-NOT-JOIN was seen online was 30 days 12 hours ago, and it is offline now.
How does LOCAL-TEST-DO-NOT-JOIN compare with other Rust servers in the ranking?
Player hours over seven days put LOCAL-TEST-DO-NOT-JOIN at #16,917, within the top 71% of the ranked field.
Settings and rules
What settings and rules apply on LOCAL-TEST-DO-NOT-JOIN?
No gather rate appears in the name of LOCAL-TEST-DO-NOT-JOIN. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
Which map is live on LOCAL-TEST-DO-NOT-JOIN?
A procedural map, generated by the game, is what LOCAL-TEST-DO-NOT-JOIN runs.
Connecting
How do you connect to LOCAL-TEST-DO-NOT-JOIN?
To connect, start Rust and enter client.connect 188.29.127.80:28215 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.