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Live edition67,749 playing on 11,777 servers

Rust Insights

Server profile

Staging Dev Server

Offline, with 0 of 50 players on; ranked #15,841 of every public Rust server, the top 72%. It last wiped 20d ago.

Filed under
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,841ranktop 72%
20d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.4 days usual gap between real wipes
14% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:39 UTC20d ago 0 – running 0
Thu 8 Oct, 20:09 UTC20d ago 0 – 0.7 days 0
Thu 8 Oct, 11:39 UTC21d ago 0 – 0.4 days 0
Thu 8 Oct, 00:39 UTC21d ago 0 – 0.5 days 0
Wed 7 Oct, 18:09 UTC21d ago 0 – 0.3 days 0
Wed 7 Oct, 12:08 UTC22d ago 0 – 0.3 days 0
Tue 6 Oct, 18:09 UTC22d ago 0 – 0.7 days 0
Tue 6 Oct, 12:08 UTC23d ago 0 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average513/525
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average418/450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average52/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average55/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average60/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average167/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Staging Dev Server look like once wipe day arrives?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.

When does Staging Dev Server wipe, and how often?

Staging Dev Server wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 20 days have passed since its current world was created.

Server details

What Rust version is live on Staging Dev Server?

Rust network protocol 2635 and build 167431 on Linux is what Staging Dev Server runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Staging Dev Server, and is it online?

The last sighting of Staging Dev Server was 20 days ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 5 October 2026.

What location is listed for Staging Dev Server?

There is no region published for Staging Dev Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 188.245.20.40:28015.

Lists and tags

What is meant by each tag on Staging Dev Server?

These tags come from Staging Dev Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167431 (Build): It runs game build 167431; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Staging Dev Server appear?

Staging Dev Server appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on Staging Dev Server right now, and how does that number move?

Staging Dev Server is offline at the moment; the last sighting was 20 days ago.

In the ranking of Rust servers, where does Staging Dev Server place?

Player hours over seven days put Staging Dev Server at #15,841, within the top 72% of the ranked field.

Map and rules

How is Staging Dev Server configured, and what rules apply?

No gather rate appears in the name of Staging Dev Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.

Which map is live on Staging Dev Server?

The game generates the map on Staging Dev Server, which is procedural.

How to join

How do you connect to Staging Dev Server?

To connect, start Rust and enter client.connect 188.245.20.40:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs167431,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs167431
Build It runs game build 167431.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.