Server profile
TEST
Offline, with 1 of 10 players on; ranked #13,005 of every public Rust server, the top 60%. It last wiped 15d ago.
Offline 188.244.249.34:28015 checked 12d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|470/575
- Rustoria.co - EU East Long451/475
- Rusty Moose |EU Main|847/250
- Rustafied.com - EU Friday58/100
- Rustoria.co - EU Main950/250
- Rustoria.co - US Main26/250
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TEST wipe?
Too few wipes are on record for TEST to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 15 days 5 hours ago.
About the server
Which Rust version is TEST on?
The Rust build is network protocol 2634 and build 167781, running on Windows, for TEST. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TEST, and is it online?
Offline at the moment, TEST was last seen 12 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
What location is listed for TEST?
There is no region published for TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 188.244.249.34:28015.
Lists and tags
Which meanings sit behind the tags on TEST?
These tags come from TEST and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TEST appear?
The Rust Insights lists that carry TEST are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on TEST right now?
The last time TEST was seen online was 12 days 3 hours ago, and it is offline now.
How does TEST compare with other Rust servers in the ranking?
Player hours over seven days put TEST at #13,005, within the top 60% of the ranked field.
Rules and settings
What are the settings and rules for TEST?
No gather rate appears in the name of TEST. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
Which map is live on TEST?
The game generates the map on TEST, which is procedural.
How to join
How can you get onto TEST?
To connect, start Rust and enter client.connect 188.244.249.34:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.