Server profile
testserver
Offline, with 1 of 10 players on; ranked #12,917 of every public Rust server, the top 60%. It last wiped 21d ago.
Offline 188.236.229.98:28015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does testserver wipe, and on which day?
Its rhythm cannot be read yet: testserver has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 21 days 23 hours ago.
Server
On what version does testserver currently run?
Rust network protocol 2634 and build 167058 on Windows is what testserver runs. Joining needs your game on the same protocol, which Steam updates for you.
Has testserver stayed online, and is it up now?
Offline at the moment, testserver was last seen 13 days 1 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 October 2026 is when Rust Insights first saw it.
Where does testserver run from?
There is no region published for testserver. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 188.236.229.98:28015.
Lists and tags
How should you read the tags listed for testserver?
These tags come from testserver and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts5 (Group limit): No team may exceed 5 players; v2634 (Protocol): To join you need the same version; protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does testserver appear?
The Rust Insights lists that carry testserver are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of testserver look like?
testserver was last seen 13 days 1 hours ago and is offline right now.
How does testserver compare with other Rust servers in the ranking?
Player hours over seven days put testserver at #12,917, within the top 60% of the ranked field.
Rules and settings
What are the settings and rules for testserver?
The name of testserver does not state a gather rate. The group cap stands at 5 players. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on testserver?
The game generates the map on testserver, which is procedural.
Join
What is the way to join testserver?
Open the console with F1 in Rust and enter client.connect 188.236.229.98:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.