Server profile
testserver
Offline, with 1 of 10 players on; ranked #13,384 of every public Rust server, the top 61%. It last wiped 21d ago.
Offline 188.236.104.213:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does testserver wipe?
Its rhythm cannot be read yet: testserver has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 21 days 23 hours ago.
Server details
Which Rust version is testserver on?
Running on Windows, testserver is on Rust network protocol 2634 and build 167058. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is testserver, and is it up at the moment?
The last sighting of testserver was 17 days ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 10 October 2026.
What location is listed for testserver?
No region is published by testserver. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 188.236.104.213:28015.
Lists and tags
Which meanings sit behind the tags on testserver?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts5 (Group limit): Team size is capped at 5; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167058 (Build): Build 167058 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what testserver publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature testserver?
testserver appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on testserver right now?
The last time testserver was seen online was 17 days ago, and it is offline now.
In the ranking of Rust servers, where does testserver place?
The player-hours ranking for the last seven days puts testserver at #13,384, among the top 61% of all ranked servers.
Settings and rules
How is testserver configured, and what rules apply?
No gather rate appears in the name of testserver. The group cap stands at 5 players. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on testserver?
The game generates the map on testserver, which is procedural.
Connecting
How do you connect to testserver?
Type client.connect 188.236.104.213:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.