Server profile
testserver
Offline, with 1 of 10 players on; ranked #12,911 of every public Rust server, the top 60%. It last wiped 21d ago.
Offline 188.236.103.138:28015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does testserver wipe, and on which day?
The record of testserver's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 21 days 21 hours have passed since its current world was created.
About the server
On what version does testserver currently run?
Running on Windows, testserver is on Rust network protocol 2634 and build 167058. The same protocol is required to join, and Steam takes care of updating it.
How reliable is testserver, and is it up at the moment?
Offline at the moment, testserver was last seen 14 days 7 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 15 October 2026 is when Rust Insights first saw it.
In which location does testserver sit?
There is no region published for testserver. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 188.236.103.138:28015.
Server tags
What is meant by each tag on testserver?
When the game's server browser reads testserver, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts5 (Group limit): No team may exceed 5 players; v2634 (Protocol): To join you need the same version; protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does testserver appear?
These Rust Insights lists include testserver: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on testserver right now, and how does that number move?
testserver is offline at the moment; the last sighting was 14 days 7 hours ago.
In the ranking of Rust servers, where does testserver place?
On player hours for the last seven days, testserver sits at #12,911, inside the top 60% of ranked servers.
Map and rules
What are the settings and rules for testserver?
Nothing about gather rate is given in the name of testserver. 5 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
What is the map on testserver?
The map on testserver is procedural and the game generates it.
How to join
How can you get onto testserver?
Open the console with F1 in Rust and enter client.connect 188.236.103.138:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.