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Rust Insights

Server profile

TEST

Offline, with 0 of 10 players on; ranked #16,036 of every public Rust server, the top 69%. It last wiped 27d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#16,036ranktop 69%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 days usual gap between real wipes
38% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:49 UTC FW27d ago 0 – running 0
Thu 1 Oct, 09:15 UTC28d ago 1 – 0.5 days 0
Sat 26 Sep, 08:30 UTC33d ago 1 – 5 days 1
Fri 25 Sep, 07:55 UTC34d ago 1 – 1 days 1
Wed 23 Sep, 20:24 UTC35d ago 1 – 1.5 days 0
Tue 22 Sep, 11:54 UTC37d ago 1 – 1.4 days 1
Mon 21 Sep, 05:54 UTC38d ago 1 – 1.2 days 1
Sun 20 Sep, 10:10 UTC39d ago 1 – 0.8 days 1
Fri 18 Sep, 01:21 UTC41d ago 1 held half 2.4 days 1
Mon 14 Sep, 12:58 UTC45d ago 1 held half 3.5 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average360/425
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average457/500
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average982/1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average52/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average984/1000
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average32/250

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at TEST?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.

On what schedule does TEST wipe?

No next wipe can be predicted for TEST, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 20 hours ago.

Server

What Rust version is live on TEST?

Rust network protocol 2633 and build 163207 on Windows is what TEST runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for TEST, and is it online?

Offline at the moment, TEST was last seen 27 days 20 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does TEST sit?

There is no region published for TEST. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 188.191.42.1:28015.

Lists and tags

What is meant by each tag on TEST?

When the game's server browser reads TEST, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163207 (Build): Build 163207 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does TEST turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry TEST are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What does the population of TEST look like?

The last time TEST was seen online was 27 days 20 hours ago, and it is offline now.

In the ranking of Rust servers, where does TEST place?

On player hours for the last seven days, TEST sits at #16,036, inside the top 69% of ranked servers.

Map and rules

How is TEST configured, and what rules apply?

The name of TEST does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.

What is the map on TEST?

A procedural map, generated by the game, is what TEST runs.

Join

How do you connect to TEST?

Type client.connect 188.191.42.1:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs163207
Build Build 163207 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.