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Rust Insights

Server profile

first_server

Offline, with 1 of 500 players on; ranked #14,236 of every public Rust server, the top 64%. It last wiped 14d ago.

Filed under
Launch Rust and join
1/ 500 players now 0% full
07-day averagepeak 1
#14,236ranktop 64%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average218/250
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average15/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average20/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average128/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average40/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average39/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On what schedule does first_server wipe?

The record of first_server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 14 days 18 hours have passed since its current world was created.

Server

On what version does first_server currently run?

The Rust build is network protocol 2634 and build 167781, running on Windows, for first_server. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for first_server, and is it online?

first_server is offline at the moment; the last time it was seen was 6 days 17 hours ago. The last 7 full days gave 7 of 168 hours up, or 4% of the time. On 19 October 2026 is when Rust Insights first saw it.

Where does first_server run from?

No region is published by first_server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 188.162.64.210:28015.

Tags

What is meant by each tag on first_server?

The tags gmvanilla (Game mode): Vanilla survival is the mode; mp500 (Max players): The slot count is 500; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are what first_server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does first_server turn up among the Rust Insights lists and filters?

These Rust Insights lists include first_server: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What does the population of first_server look like?

first_server is offline at the moment; the last sighting was 6 days 17 hours ago. The seven-day average is 0 players, and the highest point in that week was 1.

In the ranking of Rust servers, where does first_server place?

On player hours for the last seven days, first_server sits at #14,236, inside the top 64% of ranked servers.

Rules and settings

What settings and rules apply on first_server?

The name of first_server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched off.

What is the map on first_server?

The map on first_server is procedural and the game generates it.

Join

How can you get onto first_server?

To connect, start Rust and enter client.connect 188.162.64.210:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp500
Max players The slot count is 500.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.