Server profile
test
Offline, with 1 of 2 players on; ranked #14,533 of every public Rust server, the top 61%. It last wiped 32d ago.
Offline 188.146.134.14:28015 checked 32d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|50/250
- Rustoria.co - EU East Long92/200
- Rusty Moose |EU Main|270/300
- Rustafied.com - EU Friday13/100
- Rustoria.co - EU Main329/375
- Rustoria.co - EU East Medium272/300
The short version
Quick answers
From the figures on this page.
Wipe days
How often does test wipe, and on which day?
Its rhythm cannot be read yet: test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 32 days 13 hours ago.
Server details
What Rust version is live on test?
The Rust build is network protocol 2633 and build 165217, running on Windows, for test. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for test, and is it online?
Offline at the moment, test was last seen 32 days 4 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 27 September 2026.
Where does test run from?
No region is published by test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 188.146.134.14:28015.
Server tags
How should you read the tags listed for test?
These tags come from test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature test?
These Rust Insights lists include test: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on test right now, and how does that number move?
The last time test was seen online was 32 days 4 hours ago, and it is offline now.
In the ranking of Rust servers, where does test place?
On player hours for the last seven days, test sits at #14,533, inside the top 61% of ranked servers.
Settings and rules
What settings and rules apply on test?
The name of test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
What is the map on test?
A procedural map, generated by the game, is what test runs.
Connecting
How can you get onto test?
To connect, start Rust and enter client.connect 188.146.134.14:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.