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Rust Insights

Server profile

Defcon_Server

Offline, with 1 of 3 players on; ranked #14,431 of every public Rust server, the top 64%. It last wiped 25d ago.

Filed under
Launch Rust and join
1/ 3 players now 33% full
07-day averagepeak –
#14,431ranktop 64%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct6 Oct9 Oct12 Oct

Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.5 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC25d ago 1 – running 0
Mon 28 Sep, 01:19 UTC31d ago 1 – 5.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average513/525
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average418/450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average52/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average55/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average60/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average167/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Defcon_Server look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked.

How often does Defcon_Server wipe, and on which day?

The record of Defcon_Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 25 days 22 hours ago.

Server

Which Rust version is Defcon_Server on?

The Rust build is network protocol 2634 and build 166652, running on Windows, for Defcon_Server. Joining needs your game on the same protocol, which Steam updates for you.

Has Defcon_Server stayed online, and is it up now?

The last sighting of Defcon_Server was 24 days 10 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 27 September 2026.

In which location does Defcon_Server sit?

There is no region published for Defcon_Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 187.170.251.198:28015 is where it answers.

Server tags

How should you read the tags listed for Defcon_Server?

These tags come from Defcon_Server and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp3 (Max players): It holds 3 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Defcon_Server?

The Rust Insights lists that carry Defcon_Server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

What does the population of Defcon_Server look like?

The last time Defcon_Server was seen online was 24 days 10 hours ago, and it is offline now.

In the ranking of Rust servers, where does Defcon_Server place?

The player-hours ranking for the last seven days puts Defcon_Server at #14,431, among the top 64% of all ranked servers.

Rules and settings

What are the settings and rules for Defcon_Server?

Nothing about gather rate is given in the name of Defcon_Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. VAC is off: Valve's anti-cheat is not active.

What is the map on Defcon_Server?

A procedural map, generated by the game, is what Defcon_Server runs.

How to join

How do you connect to Defcon_Server?

To connect, start Rust and enter client.connect 187.170.251.198:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp3
Max players It holds 3 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.