Server profile
TroubleChute
Offline, with 0 of 10 players on; ranked #15,836 of every public Rust server, the top 72%. It last wiped 19d ago.
Offline 187.15.174.28:28015 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|651/675
- Rustoria.co - EU East Long393/425
- Rustoria.co - EU Main42/250
- Rusty Moose |EU Main|50/250
- Rustoria.co - EU East Medium169/200
- Rustafied.com - EU Friday97/125
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TroubleChute wipe?
Too few wipes are on record for TroubleChute to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 19 days have passed since its current world was created.
Server
On what version does TroubleChute currently run?
Rust network protocol 2634 and build 167398 on Windows is what TroubleChute runs. Joining needs your game on the same protocol, which Steam updates for you.
Has TroubleChute stayed online, and is it up now?
TroubleChute is offline at the moment; the last time it was seen was 19 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 9 October 2026 is when Rust Insights first saw it.
What location is listed for TroubleChute?
A region is not published by TroubleChute. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 187.15.174.28:28015.
Tags
What is meant by each tag on TroubleChute?
These tags come from TroubleChute and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does TroubleChute appear?
TroubleChute appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on TroubleChute right now, and how does that number move?
The last time TroubleChute was seen online was 19 days ago, and it is offline now.
In the ranking of Rust servers, where does TroubleChute place?
Player hours over seven days put TroubleChute at #15,836, within the top 72% of the ranked field.
Rules and settings
How is TroubleChute configured, and what rules apply?
No gather rate appears in the name of TroubleChute. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
Which map is live on TroubleChute?
The game generates the map on TroubleChute, which is procedural.
How to join
How do you connect to TroubleChute?
To connect, start Rust and enter client.connect 187.15.174.28:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.