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Rust Insights

Server profile

Rust Cuba solo duo 2X

Offline, with 0 of 24 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 3d ago.

Filed under 2x moddedcarbon
Launch Rust and join
0/ 24 players now 0% full
07-day averagepeak –
#15,335ranktop 69%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123415:0020:0001:0006:0011:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608015:0020:0001:0006:0011:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days usual gap between real wipes
25% on rhythm of its recent wipes
5 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:28 UTC3d ago 0 – running 0
Fri 16 Oct, 23:08 UTC12d ago 8 halved by day 1 8.9 days 0
Thu 15 Oct, 20:03 UTC13d ago 8 – 1.1 days 2
Tue 13 Oct, 19:54 UTC15d ago 11 halved by day 1 2 days 0
Tue 13 Oct, 03:22 UTC16d ago 11 – 0.7 days 0
Mon 12 Oct, 21:08 UTC16d ago 11 – 0.3 days 0
Sun 11 Oct, 22:27 UTC17d ago 11 – 0.9 days 0
Fri 9 Oct, 05:25 UTC20d ago 0 – 2.7 days 2
Thu 8 Oct, 21:54 UTC20d ago 9 – 0.3 days 0
Sun 27 Sep, 00:00 UTC32d ago 0 – 11.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 833 on average812/900
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 613 on average440/425
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 376 on average129/200
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 355 on average202/220
  5. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 333 on average895/1060
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 316 on average157/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does Rust Cuba solo duo 2X look like once wipe day arrives?

The average busiest point of its recent wipes was 5 players. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

When does Rust Cuba solo duo 2X wipe, and how often?

Rust Cuba solo duo 2X wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 3 days 17 hours have passed since its current world was created.

Server

Does Rust Cuba solo duo 2X hold a steady frame rate?

Average server fps over the last 48 hours was 60, with a floor of 59. The world held a peak of 11,000 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,402 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Rust Cuba solo duo 2X on?

Rust network protocol 2635 and build 169516 on Linux is what Rust Cuba solo duo 2X runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Rust Cuba solo duo 2X, and is it online?

Rust Cuba solo duo 2X is offline at the moment; the last time it was seen was 22 hours ago. The uptime it reports puts the last restart at about 2 days 4 hours ago. The last 7 full days gave 68 of 168 hours up, or 40% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Rust Cuba solo duo 2X?

A region is not published by Rust Cuba solo duo 2X. Rust Insights reports the location a server declares, not the physical place of the machine. 185.249.196.89:27000 is where it answers.

Server tags

How should you read the tags listed for Rust Cuba solo duo 2X?

When the game's server browser reads Rust Cuba solo duo 2X, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp24 (Max players): The slot count is 24; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs169516 (Build): It runs game build 169516; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Rust Cuba solo duo 2X appear?

Rust Cuba solo duo 2X appears among the following Rust Insights lists: Rust servers with a 2x gather rate and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Population

What does the population of Rust Cuba solo duo 2X look like?

Rust Cuba solo duo 2X is offline at the moment; the last sighting was 22 hours ago. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does Rust Cuba solo duo 2X place?

Player hours over seven days put Rust Cuba solo duo 2X at #15,335, within the top 69% of the ranked field.

Settings and rules

What settings and rules apply on Rust Cuba solo duo 2X?

A 2x gather rate is what the name of Rust Cuba solo duo 2X states. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Rust Cuba solo duo 2X?

Size 2,000 and seed 100 define the procedural map on Rust Cuba solo duo 2X, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

How to join

What is the way to join Rust Cuba solo duo 2X?

Type client.connect 185.249.196.89:27000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp24,ptrak,$r?,v2635,gmrust,cs169516,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp24
Max players The slot count is 24.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs169516
Build It runs game build 169516.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.