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Rust Insights

Server profile

RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad

Online, with 4 of 70 players on; ranked #3,471 of every public Rust server, the top 16%. It last wiped 10d ago.

Filed under 2x vanillamoddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
4/ 70 players now 6% full
17-day averagepeak 5
#3,471ranktop 16%
10d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020021:0006:0015:0001:0010:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct14 Oct22 Oct29 Oct

Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 days usual gap between real wipes
0% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 4

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctMon 12 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 15:11 UTC10d ago 4 – running 0
Mon 12 Oct, 14:54 UTC17d ago 4 halved by day 4 7 days 2
Sat 10 Oct, 15:14 UTC19d ago 2 – 2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 819 on average633/750
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 611 on average1,456/1575
  3. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 350 on average772/850
  4. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 335 on average600/820
  5. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 318 on average84/1000
  6. Vitality - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 295 on average956/1100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad look like once wipe day arrives?

The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 29 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 4.

When does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad wipe, and how often?

No next wipe can be predicted for RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 10 days 4 hours ago.

About the server

How well does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad perform?

Average server fps over the last 48 hours was 96, with a floor of 68. Buildings, deployables and the rest took the entity count as high as 80,633. It drew as much as 2,759 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

The Rust build is network protocol 2635 and build 167398, running on Windows, for RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad, and is it up at the moment?

At the time of this check RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad is online. Going by the uptime figure it gives, its last restart was around 36 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 15 September 2026 is when Rust Insights first saw it.

Where does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad run from?

The name of RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad points to Europe, even though no region tag is published. Rust Insights reports the location a server declares, not the physical place of the machine. 185.216.144.102:28080 is where it answers.

Server tags

Which meanings sit behind the tags on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

When the game's server browser reads RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp70 (Max players): It holds 70 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs167398 (Build): The game build is 167398; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad appear?

These Rust Insights lists include RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad: Rust servers with a 2x gather rate, Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player counts

How many players are on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad right now, and how does that number move?

At the time of this refresh, RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad holds 4 players on 70 slots. The seven-day average is 1 players, and the highest point in that week was 5. Its strongest hour in the past 48 was 18:00 UTC, with an average of 4 players.

How does RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad compare with other Rust servers in the ranking?

On player hours for the last seven days, RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad sits at #3,471, inside the top 16% of ranked servers.

Settings and rules

What settings and rules apply on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

A 2x gather rate is what the name of RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad states. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map on RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad runs a procedural map of size 3,800 with seed 1793755626, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto RATLAND EU #1. Vanilla+ 2x bi-weekly /solo/duo/trio/quad?

Type client.connect 185.216.144.102:28080 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp70,ptrak,$r?,v2635,^v,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp70
Max players It holds 70 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs167398
Build The game build is 167398.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.