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Live edition65,587 playing on 11,740 servers

Rust Insights

Server profile

SC

Online, with 1 of 200 players on; ranked #4,770 of every public Rust server, the top 21%. It last wiped 2d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
1/ 200 players now 0% full
07-day averagepeak 2
#4,770ranktop 21%
2d agolast wipemonthly schedule
6d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5200:0007:0013:0021:0015:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

020040060080000:0007:0013:0021:0015:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Sep1 Oct9 Oct16 Oct22 Oct29 Oct

Note: Top 21% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

18.3 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 4

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 27 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:03 UTC2d ago 2 – running 1
Fri 9 Oct, 12:05 UTC20d ago 1 halved by day 4 18.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average16/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average50/700
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 78 on average42/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 75 on average80/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 72 on average151/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does SC look like once wipe day arrives?

Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 26 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 4.

When does SC wipe, and how often?

Each month SC wipes, and only with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 2 days 3 hours have passed since its current world was created. The tags put wipes at monthly.

Server details

What does performance look like on SC?

Server fps averaged 511 over 48 hours; the lowest reading was 505. Buildings, deployables and the rest took the entity count as high as 2,865. It drew as much as 1,844 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does SC currently run?

Running on Windows, SC is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for SC, and is it online?

Right now SC is up and running. The uptime it reports puts the last restart at about 8 hours ago. The last 7 full days gave 155 of 168 hours up, or 92% of the time. On 24 September 2026 is when Rust Insights first saw it.

What location is listed for SC?

No region is published by SC. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 185.207.214.198:35200 is where it answers.

Server tags

What is meant by each tag on SC?

These tags come from SC and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): The slot count is 200; ts10 (Group limit): A team holds 10 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does SC turn up among the Rust Insights lists and filters?

These Rust Insights lists include SC: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Population

What does the population of SC look like?

At the time of this refresh, SC holds 1 players on 200 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 21:00 UTC, at 1 players on average.

Where does SC sit in the rankings?

Player hours over seven days put SC at #4,770, within the top 21% of the ranked field.

Settings and rules

How is SC configured, and what rules apply?

No gather rate appears in the name of SC. 10 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on SC?

Size 2,500 and seed 121315421 define the procedural map on SC, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

How can you get onto SC?

Type client.connect 185.207.214.198:35200 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp200
Max players The slot count is 200.
ts10
Group limit A team holds 10 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.