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Rust Insights

Server profile

Quiet Hollow [PvE] [MOD]

Online, with 1 of 200 players on; ranked #5,408 of every public Rust server, the top 24%. It last wiped 9h ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 200 players now 0% full
17-day averagepeak 2
#5,408ranktop 24%
9h agolast wipebiweekly schedule
6d 17hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5208:0016:0001:0009:0016:0000:00Wiped Wed 28 Oct, 08:53 UTCWIPEWiped Wed 28 Oct, 17:31 UTCWIPEWiped Thu 29 Oct, 16:25 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020008:0016:0001:0009:0016:0000:00Wiped Wed 28 Oct, 08:53 UTCWIPEWiped Wed 28 Oct, 17:31 UTCWIPEWiped Thu 29 Oct, 16:25 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep30 Oct

Note: Top 24% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

1.4 days usual gap between real wipes
0% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 13d 14hThu 12 Nov, 16:25 UTC
  3. 27d 14hThu 26 Nov, 16:25 UTC
  4. 34d 17hThu 3 Dec, 19:00 UTCFW
  5. 41d 14hThu 10 Dec, 16:25 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 22 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 16:25 UTC9h ago – – running 1
Wed 28 Oct, 17:31 UTC1d ago – – – 1
Wed 28 Oct, 08:53 UTC1d ago – – – 1
Tue 22 Sep, 12:06 UTC37d ago 3 held half 35.9 days 1
Sun 20 Sep, 14:59 UTC39d ago 3 – 1.9 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average273/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average119/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average105/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average27/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average16/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 45 on average53/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Quiet Hollow [PvE] [MOD], what happens on wipe day?

The average busiest point of its recent wipes was 3 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does Quiet Hollow [PvE] [MOD] wipe, and how often?

The prediction for Quiet Hollow [PvE] [MOD] follows its tag, because too few of its wipes are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 9 hours have passed since its current world was created. The tags give wipes as every two weeks.

Server

What does performance look like on Quiet Hollow [PvE] [MOD]?

Average server fps over the last 48 hours was 97, with a floor of 62. Buildings, deployables and the rest took the entity count as high as 88,365. It drew as much as 3,384 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Quiet Hollow [PvE] [MOD]?

Running on Windows, Quiet Hollow [PvE] [MOD] is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Quiet Hollow [PvE] [MOD], and is it up at the moment?

At the time of this check Quiet Hollow [PvE] [MOD] is online. About 7 hours ago is when it last restarted, judged from the uptime it reports. It spent 38 of the last 7 full days' 168 hours up, 23% of the time. On 20 September 2026 is when Rust Insights first saw it.

Where does Quiet Hollow [PvE] [MOD] run from?

No region is published by Quiet Hollow [PvE] [MOD]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 185.207.214.198:35000 is where it answers.

Tags

How should you read the tags listed for Quiet Hollow [PvE] [MOD]?

These tags come from Quiet Hollow [PvE] [MOD] and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 slots in total; ts10 (Group limit): No team may exceed 10 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Quiet Hollow [PvE] [MOD] turn up among the Rust Insights lists and filters?

These Rust Insights lists include Quiet Hollow [PvE] [MOD]: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Population history

How many players are on Quiet Hollow [PvE] [MOD] right now, and how does that number move?

At the time of this refresh, Quiet Hollow [PvE] [MOD] holds 1 players on 200 slots. Over the past week it peaked at 2 and averaged 1 players. The busiest point of the last 48 hours fell at 14:00 UTC, averaging 2 players.

How does Quiet Hollow [PvE] [MOD] compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Quiet Hollow [PvE] [MOD] at #5,408, among the top 24% of all ranked servers.

Rules and settings

How is Quiet Hollow [PvE] [MOD] configured, and what rules apply?

Nothing about gather rate is given in the name of Quiet Hollow [PvE] [MOD]. The group cap stands at 10 players. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on Quiet Hollow [PvE] [MOD]?

The game generates the map on Quiet Hollow [PvE] [MOD]: procedural, size 3,700, seed 1534227695. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How do you connect to Quiet Hollow [PvE] [MOD]?

To connect, start Rust and enter client.connect 185.207.214.198:35000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://zombic.ru.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players 200 slots in total.
ts10
Group limit No team may exceed 10 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.