Skip to the story

Live edition67,907 playing on 11,753 servers

Rust Insights

Server profile

VerySecretRustProject | Pyccкий

Online, with 0 of ? players on; ranked #6,677 of every public Rust server, the top 30%. It last wiped 15d ago.

Filed under moddedoxide
Launch Rust and join
0/ ? players now
07-day averagepeak 1
#6,677ranktop 30%
15d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75100:0009:0019:0004:0013:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608000:0009:0019:0004:0013:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
33% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctWed 14 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:25 UTC13d ago 1 – running 0
Wed 14 Oct, 07:40 UTC15d ago 1 held half 2.1 days 0
Tue 13 Oct, 13:51 UTC16d ago 1 – 0.7 days 0
Fri 2 Oct, 08:07 UTC27d ago 2 halved by day 2 11.2 days 0
Thu 1 Oct, 23:17 UTC FW28d ago 2 – 0.4 days 1
Thu 24 Sep, 08:40 UTC35d ago 1 halved by day 2 7.6 days 0
Thu 17 Sep, 08:18 UTC42d ago 1 halved by day 2 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average49/225
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average19/700
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average51/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average254/260
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average10/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does VerySecretRustProject | Pyccкий look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. In 33% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 2.

On what schedule does VerySecretRustProject | Pyccкий wipe?

No next wipe can be predicted for VerySecretRustProject | Pyccкий, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 15 days 15 hours ago.

Server

What does performance look like on VerySecretRustProject | Pyccкий?

Average server fps over the last 48 hours was 48, with a floor of 48. Buildings, deployables and the rest took the entity count as high as 3,127. Memory use peaked at 1,325 MB. A climbing entity count and low fps are what players experience as lag.

On what version does VerySecretRustProject | Pyccкий currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for VerySecretRustProject | Pyccкий. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for VerySecretRustProject | Pyccкий, and is it online?

Right now VerySecretRustProject | Pyccкий is up and running. Going by the uptime figure it gives, its last restart was around 6 days 11 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for VerySecretRustProject | Pyccкий?

The name of VerySecretRustProject | Pyccкий points to Europe, even though no region tag is published. Rust Insights reports the location a server declares, not the physical place of the machine. 185.207.214.181:29015 is where it answers.

Lists and tags

How should you read the tags listed for VerySecretRustProject | Pyccкий?

These tags come from VerySecretRustProject | Pyccкий and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; jp0 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does VerySecretRustProject | Pyccкий turn up among the Rust Insights lists and filters?

These Rust Insights lists include VerySecretRustProject | Pyccкий: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of VerySecretRustProject | Pyccкий look like?

0 players are connected to VerySecretRustProject | Pyccкий right now. A weekly average of 0 players goes with a peak of 1. The busiest point of the last 48 hours fell at 10:00 UTC, averaging 1 players.

Where does VerySecretRustProject | Pyccкий sit in the rankings?

The player-hours ranking for the last seven days puts VerySecretRustProject | Pyccкий at #6,677, among the top 30% of all ranked servers.

Rules and settings

What are the settings and rules for VerySecretRustProject | Pyccкий?

Nothing about gather rate is given in the name of VerySecretRustProject | Pyccкий. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched off.

What is the map on VerySecretRustProject | Pyccкий?

Size 1,024 and seed 1337 define the procedural map on VerySecretRustProject | Pyccкий, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: ДЛЯ CЛAБЫX ПK.

Join

How do you connect to VerySecretRustProject | Pyccкий?

To connect, start Rust and enter client.connect 185.207.214.181:29015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The slot count is 0.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

jp0
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.