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Rust Insights

Server profile

test

Offline, with 0 of ? players on; ranked #16,275 of every public Rust server, the top 69%. It last wiped 56d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
0/ ? players now
07-day averagepeak –
#16,275ranktop 69%
56d agolast wipebiweekly schedule
6d 10hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 10h. The force wipe

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on average138/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average124/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 100 on average43/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average65/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average19/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 44 on average14/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

When does test wipe, and how often?

The date for test's next wipe is an estimate, and the force wipe provides the basis. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 56 days 15 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

Server

Which Rust version is test on?

Rust network protocol 2633 and build 163794 on Windows is what test runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for test, and is it online?

Offline at the moment, test was last seen 28 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does test sit?

There is no region published for test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 185.207.214.176:35000.

Lists and tags

What is meant by each tag on test?

These tags come from test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The slot count is 0; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^b (Biweekly): Two weeks is the gap between wipes; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does test turn up among the Rust Insights lists and filters?

These Rust Insights lists include test: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population history

What does the population of test look like?

The last time test was seen online was 28 days 15 hours ago, and it is offline now.

How does test compare with other Rust servers in the ranking?

Player hours over seven days put test at #16,275, within the top 69% of the ranked field.

Map and rules

What are the settings and rules for test?

The name of test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on test?

Size 4,500 and seed 46464646 define the procedural map on test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

How to join

What is the way to join test?

To connect, start Rust and enter client.connect 185.207.214.176:35000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://rust-z.gamestores.app/.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2633,^b,^p,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The slot count is 0.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.