Skip to the story

Live edition102,455 playing on 11,892 servers

Rust Insights

Server profile

EvilIsland-PVE - Test Server

Online, with 0 of 10 players on; ranked #11,321 of every public Rust server, the top 51%. It last wiped 8h ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
0/ 10 players now 0% full
07-day averagepeak 2
#11,321ranktop 51%
8h agolast wipebiweekly schedule
6d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75110:0011:0013:0014:0016:0017:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020010:0011:0013:0014:0016:0017:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Note: Top 51% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

4.8 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 10:48 UTC
  3. 27d 15hThu 26 Nov, 10:48 UTC
  4. 34d 23hThu 3 Dec, 19:00 UTCFW
  5. 41d 15hThu 10 Dec, 10:48 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC8h ago – – running 1
Tue 27 Oct, 06:26 UTC2d ago 1 – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago 0 – 4.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 255 on average183/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 245 on average321/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average67/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average39/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average76/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 46 on average34/250

The short version

Quick answers

From the figures on this page.

Wipe days

What does EvilIsland-PVE - Test Server look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

How often does EvilIsland-PVE - Test Server wipe, and on which day?

Its tag sets the prediction: too few wipes on EvilIsland-PVE - Test Server are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 8 hours have passed since its current world was created. The tags give wipes as every two weeks.

About the server

How well does EvilIsland-PVE - Test Server perform?

Average server fps over the last 48 hours was 199, with a floor of 198. At its highest the entity count reached 61,363: buildings, deployables and everything else. Memory use peaked at 2,071 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on EvilIsland-PVE - Test Server?

Running on Windows, EvilIsland-PVE - Test Server is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for EvilIsland-PVE - Test Server, and is it online?

Right now EvilIsland-PVE - Test Server is up and running. Going by the uptime figure it gives, its last restart was around 3 hours ago. It spent 14 of the last 7 full days' 168 hours up, 8% of the time. The first record Rust Insights has of it is 6 October 2026.

In which location does EvilIsland-PVE - Test Server sit?

No region is published by EvilIsland-PVE - Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 185.189.255.93:35300.

Tags

What is meant by each tag on EvilIsland-PVE - Test Server?

These tags come from EvilIsland-PVE - Test Server and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots in total; ts10 (Group limit): No team may exceed 10 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does EvilIsland-PVE - Test Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include EvilIsland-PVE - Test Server: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Population history

How many players are on EvilIsland-PVE - Test Server right now?

Of its 10 slots, EvilIsland-PVE - Test Server currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players. Look at the last 48 hours and the peak hour is 11:00 UTC, at 0 players on average.

Where does EvilIsland-PVE - Test Server sit in the rankings?

Player hours over seven days put EvilIsland-PVE - Test Server at #11,321, within the top 51% of the ranked field.

Map and rules

What settings and rules apply on EvilIsland-PVE - Test Server?

Nothing about gather rate is given in the name of EvilIsland-PVE - Test Server. 10 players is the most a group can hold. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on EvilIsland-PVE - Test Server?

The game generates the map on EvilIsland-PVE - Test Server: procedural, size 3,500, seed 1768323314. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

How can you get onto EvilIsland-PVE - Test Server?

Open the console with F1 in Rust and enter client.connect 185.189.255.93:35300. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3 is its website.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players 10 slots in total.
ts10
Group limit No team may exceed 10 players.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.