Server profile
EvilIsland-PVE - Test Server
Online, with 0 of 10 players on; ranked #11,321 of every public Rust server, the top 51%. It last wiped 8h ago.
Online 185.189.255.93:35300 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 51% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 13d 15hThu 12 Nov, 10:48 UTC
- 27d 15hThu 26 Nov, 10:48 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 41d 15hThu 10 Dec, 10:48 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:48 UTC8h ago | – | – | running | 1 |
| Tue 27 Oct, 06:26 UTC2d ago | 1 | – | 2.2 days | 0 |
| Sun 18 Oct, 05:13 UTC11d ago | 1 | held half | 9.1 days | 0 |
| Tue 13 Oct, 09:11 UTC16d ago | 0 | – | 4.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
What does EvilIsland-PVE - Test Server look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.
How often does EvilIsland-PVE - Test Server wipe, and on which day?
Its tag sets the prediction: too few wipes on EvilIsland-PVE - Test Server are on record to confirm the schedule. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 8 hours have passed since its current world was created. The tags give wipes as every two weeks.
About the server
How well does EvilIsland-PVE - Test Server perform?
Average server fps over the last 48 hours was 199, with a floor of 198. At its highest the entity count reached 61,363: buildings, deployables and everything else. Memory use peaked at 2,071 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on EvilIsland-PVE - Test Server?
Running on Windows, EvilIsland-PVE - Test Server is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for EvilIsland-PVE - Test Server, and is it online?
Right now EvilIsland-PVE - Test Server is up and running. Going by the uptime figure it gives, its last restart was around 3 hours ago. It spent 14 of the last 7 full days' 168 hours up, 8% of the time. The first record Rust Insights has of it is 6 October 2026.
In which location does EvilIsland-PVE - Test Server sit?
No region is published by EvilIsland-PVE - Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 185.189.255.93:35300.
Tags
What is meant by each tag on EvilIsland-PVE - Test Server?
These tags come from EvilIsland-PVE - Test Server and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots in total; ts10 (Group limit): No team may exceed 10 players; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does EvilIsland-PVE - Test Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include EvilIsland-PVE - Test Server: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Population history
How many players are on EvilIsland-PVE - Test Server right now?
Of its 10 slots, EvilIsland-PVE - Test Server currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players. Look at the last 48 hours and the peak hour is 11:00 UTC, at 0 players on average.
Where does EvilIsland-PVE - Test Server sit in the rankings?
Player hours over seven days put EvilIsland-PVE - Test Server at #11,321, within the top 51% of the ranked field.
Map and rules
What settings and rules apply on EvilIsland-PVE - Test Server?
Nothing about gather rate is given in the name of EvilIsland-PVE - Test Server. 10 players is the most a group can hold. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on EvilIsland-PVE - Test Server?
The game generates the map on EvilIsland-PVE - Test Server: procedural, size 3,500, seed 1768323314. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How can you get onto EvilIsland-PVE - Test Server?
Open the console with F1 in Rust and enter client.connect 185.189.255.93:35300. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3 is its website.