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Rust Insights

Server profile

LunarRust

Online, with 0 of 50 players on; ranked #7,611 of every public Rust server, the top 34%. It last wiped 1d ago.

Filed under monthly wipes moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 1
#7,611ranktop 34%
1d agolast wipemonthly schedule
6d 23hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75120:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 11:36 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 11:36 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct29 Oct

Note: Top 34% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

12.2 days usual gap between real wipes
0% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:36 UTC1d ago – – running 0
Sat 24 Oct, 13:33 UTC5d ago 1 held half 3.9 days 0
Sun 4 Oct, 00:35 UTC25d ago 0 – 20.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average72/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average215/700
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 76 on average135/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 71 on average249/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 67 on average446/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On LunarRust, what happens on wipe day?

At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 1 hours after it started. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does LunarRust wipe, and on which day?

Each month LunarRust wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 31 hours ago. Its tags state a monthly wipe schedule.

About the server

What does performance look like on LunarRust?

Average server fps over the last 48 hours was 125, with a floor of 36. Buildings, deployables and the rest took the entity count as high as 81,030. Memory use peaked at 2,693 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does LunarRust currently run?

Rust network protocol 2635 and build 168909 on Windows is what LunarRust runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is LunarRust, and is it up at the moment?

Right now LunarRust is up and running. The uptime it reports puts the last restart at about 19 hours ago. The last 7 full days gave 106 of 168 hours up, or 63% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does LunarRust run from?

There is no region published for LunarRust. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 185.189.255.68:35700.

Lists and tags

Which meanings sit behind the tags on LunarRust?

These tags come from LunarRust and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): It holds 50 slots; ts10 (Group limit): A team holds 10 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does LunarRust appear?

The Rust Insights lists that carry LunarRust are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Population

How many players are on LunarRust right now?

At the time of this refresh, LunarRust holds 0 players on 50 slots. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 09:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does LunarRust place?

On player hours for the last seven days, LunarRust sits at #7,611, inside the top 34% of ranked servers.

Rules and settings

How is LunarRust configured, and what rules apply?

No gather rate appears in the name of LunarRust. 10 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on LunarRust?

Size 3,300 and seed 121315421 define the procedural map on LunarRust, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join LunarRust?

Type client.connect 185.189.255.68:35700 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players It holds 50 slots.
ts10
Group limit A team holds 10 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.