Server profile
Chill_Zone
Online, with 0 of 50 players on; ranked #7,455 of every public Rust server, the top 33%. It makes a new world every few hours rather than wiping.
Online 185.189.255.52:35400 checked 6m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC5d ago | – | – | – | 1 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does Chill_Zone wipe?
None of the resets on Chill_Zone counts as a wipe: a new world is made every few hours and no wipe schedule is kept.
Server details
What does performance look like on Chill_Zone?
The 48-hour average for server fps is 465, and 389 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 27,807. It drew as much as 2,180 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Chill_Zone currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Chill_Zone. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Chill_Zone, and is it up at the moment?
At the time of this check Chill_Zone is online. Going by the uptime figure it gives, its last restart was around 3 days 4 hours ago. It spent 87 of the last 4 full days' 96 hours up, 91% of the time. Rust Insights first logged this server on 24 October 2026.
What location is listed for Chill_Zone?
A region is not published by Chill_Zone. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 185.189.255.52:35400 is where it answers.
Server tags
Which meanings sit behind the tags on Chill_Zone?
These tags come from Chill_Zone and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): It holds 50 slots; ts10 (Group limit): No team may exceed 10 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Chill_Zone?
The Rust Insights lists that carry Chill_Zone are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population
What does the population of Chill_Zone look like?
Chill_Zone shows 0 players at the moment, against 50 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 1 players on average.
How does Chill_Zone compare with other Rust servers in the ranking?
Player hours over seven days put Chill_Zone at #7,455, within the top 33% of the ranked field.
Map and rules
What settings and rules apply on Chill_Zone?
No gather rate appears in the name of Chill_Zone. The group cap stands at 10 players. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Chill_Zone?
The game generates the map on Chill_Zone: procedural, size 2,500, seed 187665451. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to Chill_Zone?
Type client.connect 185.189.255.52:35400 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.