Server profile
testing
Offline, with 0 of 50 players on; ranked #16,773 of every public Rust server, the top 70%. It last wiped 30d ago.
Offline 185.189.255.249:35400 checked 29d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Tuesday 3 November, 11:31 UTC, in 4d 15h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 15hTue 3 Nov, 11:31 UTC
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 11d 15hTue 10 Nov, 11:31 UTC
- 18d 15hTue 17 Nov, 11:31 UTC
- 25d 15hTue 24 Nov, 11:31 UTC
- 32d 15hTue 1 Dec, 11:31 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 39d 15hTue 8 Dec, 11:31 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:31 UTC30d ago | 1 | – | running | 1 |
| Sun 27 Sep, 07:47 UTC32d ago | 2 | held half | 2.2 days | 2 |
| Sat 26 Sep, 09:48 UTC33d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 14:19 UTC34d ago | 2 | – | 0.8 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at testing?
Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 1 hours after it started. Half the peak held until the next wipe in 100% of its recent wipes.
How often does testing wipe, and on which day?
Its tag sets the prediction: too few wipes on testing are on record to confirm the schedule. Tuesday 3 November at 11:31 UTC is when the next wipe is due. 30 days 8 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.
About the server
What Rust version is live on testing?
Running on Windows, testing is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is testing, and is it up at the moment?
testing is offline at the moment; the last time it was seen was 29 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 20 September 2026.
In which location does testing sit?
A region is not published by testing. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 185.189.255.249:35400.
Tags
Which meanings sit behind the tags on testing?
The tags gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots in total; ts5 (Group limit): A team holds 5 players at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what testing publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does testing turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry testing are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
What does the population of testing look like?
testing is offline at the moment; the last sighting was 29 days 3 hours ago.
How does testing compare with other Rust servers in the ranking?
On player hours for the last seven days, testing sits at #16,773, inside the top 70% of ranked servers.
Map and rules
What are the settings and rules for testing?
No gather rate appears in the name of testing. Up to 5 players can join one group. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on testing?
Size 2,500 and seed 53296983 define the procedural map on testing, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join testing?
Open the console with F1 in Rust and enter client.connect 185.189.255.249:35400. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.