Skip to the story

Live edition101,834 playing on 11,857 servers

Rust Insights

Server profile

testing

Offline, with 0 of 50 players on; ranked #16,773 of every public Rust server, the top 70%. It last wiped 30d ago.

Filed under weekly wipes moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#16,773ranktop 70%
30d agolast wipeweekly schedule
4d 15hnext wipeTue 3 Nov, 11:31 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Tuesday 3 November, 11:31 UTC, in 4d 15h. Its weekly schedule tag · low confidence

0.9 days usual gap between real wipes
67% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 4d 15hTue 3 Nov, 11:31 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 11d 15hTue 10 Nov, 11:31 UTC
  4. 18d 15hTue 17 Nov, 11:31 UTC
  5. 25d 15hTue 24 Nov, 11:31 UTC
  6. 32d 15hTue 1 Dec, 11:31 UTC
  7. 34d 23hThu 3 Dec, 19:00 UTCFW
  8. 39d 15hTue 8 Dec, 11:31 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 29 SepSun 27 SepSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:31 UTC30d ago 1 – running 1
Sun 27 Sep, 07:47 UTC32d ago 2 held half 2.2 days 2
Sat 26 Sep, 09:48 UTC33d ago 2 – 0.9 days 0
Fri 25 Sep, 14:19 UTC34d ago 2 – 0.8 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10EU · groups of 5 · weekly · 75 on average177/280
  2. 红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 9 on average1/200
  3. РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200
  4. Rusty Moose |EU Mini|EU · groups of 5 · weekly · 74 on average237/300
  5. Rusty Moose |US Mini|NA · groups of 5 · weekly · 56 on average129/150
  6. [LATAM] LUNARUST Vanilla | 27/10 WipeSA · groups of 5 · weekly · 17 on average11/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at testing?

Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 1 hours after it started. Half the peak held until the next wipe in 100% of its recent wipes.

How often does testing wipe, and on which day?

Its tag sets the prediction: too few wipes on testing are on record to confirm the schedule. Tuesday 3 November at 11:31 UTC is when the next wipe is due. 30 days 8 hours have passed since its current world was created. Its tags carry a weekly wipe schedule.

About the server

What Rust version is live on testing?

Running on Windows, testing is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is testing, and is it up at the moment?

testing is offline at the moment; the last time it was seen was 29 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 20 September 2026.

In which location does testing sit?

A region is not published by testing. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 185.189.255.249:35400.

Tags

Which meanings sit behind the tags on testing?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots in total; ts5 (Group limit): A team holds 5 players at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what testing publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does testing turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry testing are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population

What does the population of testing look like?

testing is offline at the moment; the last sighting was 29 days 3 hours ago.

How does testing compare with other Rust servers in the ranking?

On player hours for the last seven days, testing sits at #16,773, inside the top 70% of ranked servers.

Map and rules

What are the settings and rules for testing?

No gather rate appears in the name of testing. Up to 5 players can join one group. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on testing?

Size 2,500 and seed 53296983 define the procedural map on testing, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join testing?

Open the console with F1 in Rust and enter client.connect 185.189.255.249:35400. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players 50 slots in total.
ts5
Group limit A team holds 5 players at most.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs165217
Build Build 165217 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The cycle repeats each week.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.