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Rust Insights

Server profile

[RU] FANRust RAID SIMULATOR 1.0

Online, with 0 of 200 players on; ranked #15,020 of every public Rust server, the top 67%. It last wiped 12d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 200 players now 0% full
07-day averagepeak 1
#15,020ranktop 67%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

020040060080016:0001:0010:0020:0005:0014:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days usual gap between real wipes
50% on rhythm of its recent wipes
6 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 17 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 09:05 UTC12d ago 2 – running 1
Fri 16 Oct, 16:42 UTC12d ago 8 – 0.7 days 8
Thu 15 Oct, 20:21 UTC13d ago 8 – 0.8 days 4
Wed 14 Oct, 19:49 UTC14d ago 8 – 1 days 1
Wed 14 Oct, 06:48 UTC15d ago 7 – 0.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average84/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average349/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average238/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [RU] FANRust RAID SIMULATOR 1.0?

The average busiest point of its recent wipes was 6 players. 7 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does [RU] FANRust RAID SIMULATOR 1.0 wipe?

[RU] FANRust RAID SIMULATOR 1.0 wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 12 days 6 hours ago.

Server

What does performance look like on [RU] FANRust RAID SIMULATOR 1.0?

Average server fps over the last 48 hours was 510, with a floor of 505. At its highest the entity count reached 44,259: buildings, deployables and everything else. Memory use peaked at 3,326 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on [RU] FANRust RAID SIMULATOR 1.0?

The Rust build is network protocol 2635 and build 168909, running on Windows, for [RU] FANRust RAID SIMULATOR 1.0. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for [RU] FANRust RAID SIMULATOR 1.0, and is it online?

At the time of this check [RU] FANRust RAID SIMULATOR 1.0 is online. About 30 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does [RU] FANRust RAID SIMULATOR 1.0 sit?

No region tag comes from [RU] FANRust RAID SIMULATOR 1.0, though the name suggests Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 185.189.255.210:35100.

Lists and tags

How should you read the tags listed for [RU] FANRust RAID SIMULATOR 1.0?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): It holds 200 slots; ts16 (Group limit): No team may exceed 16 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what [RU] FANRust RAID SIMULATOR 1.0 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does [RU] FANRust RAID SIMULATOR 1.0 turn up among the Rust Insights lists and filters?

[RU] FANRust RAID SIMULATOR 1.0 appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on [RU] FANRust RAID SIMULATOR 1.0 right now, and how does that number move?

Of its 200 slots, [RU] FANRust RAID SIMULATOR 1.0 currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 07:00 UTC, averaging 0 players.

In the ranking of Rust servers, where does [RU] FANRust RAID SIMULATOR 1.0 place?

On player hours for the last seven days, [RU] FANRust RAID SIMULATOR 1.0 sits at #15,020, inside the top 67% of ranked servers.

Rules and settings

What settings and rules apply on [RU] FANRust RAID SIMULATOR 1.0?

Nothing about gather rate is given in the name of [RU] FANRust RAID SIMULATOR 1.0. The group cap stands at 16 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on [RU] FANRust RAID SIMULATOR 1.0?

Size 4,096 and seed 121315421 define the procedural map on [RU] FANRust RAID SIMULATOR 1.0, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

How to join

How do you connect to [RU] FANRust RAID SIMULATOR 1.0?

To connect, start Rust and enter client.connect 185.189.255.210:35100 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://fanrust.ru.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp200
Max players It holds 200 slots.
ts16
Group limit No team may exceed 16 players.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.