Server profile
[RU] FANRust RAID SIMULATOR 1.0
Online, with 0 of 200 players on; ranked #15,020 of every public Rust server, the top 67%. It last wiped 12d ago.
Online 185.189.255.210:35100 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 09:05 UTC12d ago | 2 | – | running | 1 |
| Fri 16 Oct, 16:42 UTC12d ago | 8 | – | 0.7 days | 8 |
| Thu 15 Oct, 20:21 UTC13d ago | 8 | – | 0.8 days | 4 |
| Wed 14 Oct, 19:49 UTC14d ago | 8 | – | 1 days | 1 |
| Wed 14 Oct, 06:48 UTC15d ago | 7 | – | 0.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at [RU] FANRust RAID SIMULATOR 1.0?
The average busiest point of its recent wipes was 6 players. 7 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does [RU] FANRust RAID SIMULATOR 1.0 wipe?
[RU] FANRust RAID SIMULATOR 1.0 wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 12 days 6 hours ago.
Server
What does performance look like on [RU] FANRust RAID SIMULATOR 1.0?
Average server fps over the last 48 hours was 510, with a floor of 505. At its highest the entity count reached 44,259: buildings, deployables and everything else. Memory use peaked at 3,326 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on [RU] FANRust RAID SIMULATOR 1.0?
The Rust build is network protocol 2635 and build 168909, running on Windows, for [RU] FANRust RAID SIMULATOR 1.0. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for [RU] FANRust RAID SIMULATOR 1.0, and is it online?
At the time of this check [RU] FANRust RAID SIMULATOR 1.0 is online. About 30 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does [RU] FANRust RAID SIMULATOR 1.0 sit?
No region tag comes from [RU] FANRust RAID SIMULATOR 1.0, though the name suggests Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 185.189.255.210:35100.
Lists and tags
How should you read the tags listed for [RU] FANRust RAID SIMULATOR 1.0?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): It holds 200 slots; ts16 (Group limit): No team may exceed 16 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what [RU] FANRust RAID SIMULATOR 1.0 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does [RU] FANRust RAID SIMULATOR 1.0 turn up among the Rust Insights lists and filters?
[RU] FANRust RAID SIMULATOR 1.0 appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on [RU] FANRust RAID SIMULATOR 1.0 right now, and how does that number move?
Of its 200 slots, [RU] FANRust RAID SIMULATOR 1.0 currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 07:00 UTC, averaging 0 players.
In the ranking of Rust servers, where does [RU] FANRust RAID SIMULATOR 1.0 place?
On player hours for the last seven days, [RU] FANRust RAID SIMULATOR 1.0 sits at #15,020, inside the top 67% of ranked servers.
Rules and settings
What settings and rules apply on [RU] FANRust RAID SIMULATOR 1.0?
Nothing about gather rate is given in the name of [RU] FANRust RAID SIMULATOR 1.0. The group cap stands at 16 players. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on [RU] FANRust RAID SIMULATOR 1.0?
Size 4,096 and seed 121315421 define the procedural map on [RU] FANRust RAID SIMULATOR 1.0, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
How to join
How do you connect to [RU] FANRust RAID SIMULATOR 1.0?
To connect, start Rust and enter client.connect 185.189.255.210:35100 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://fanrust.ru.
