Server profile
104KA ToP Mod
Online, with 0 of 200 players on; ranked #11,289 of every public Rust server, the top 51%. It last wiped 11d ago.
Online 185.189.255.162:35400 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 51% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 21:19 UTC11d ago | 3 | – | running | 0 |
| Thu 15 Oct, 13:03 UTC14d ago | 2 | held half | 2.3 days | 0 |
| Thu 1 Oct, 11:58 UTC28d ago | 146+26 queue | – | 14 days | 67 |
| Wed 30 Sep, 11:58 UTC29d ago | 147+26 queue | – | 1 days | 69 |
| Tue 29 Sep, 11:58 UTC30d ago | 147+20 queue | – | 1 days | 73 |
| Mon 28 Sep, 11:58 UTC31d ago | 147+19 queue | – | 1 days | 53 |
| Sun 27 Sep, 12:02 UTC32d ago | 147+26 queue | – | 1 days | 126 |
| Sat 26 Sep, 11:58 UTC33d ago | 147+26 queue | – | 1 days | 120 |
| Fri 25 Sep, 11:58 UTC34d ago | 147+18 queue | – | 1 days | 71 |
| Thu 24 Sep, 11:58 UTC35d ago | 145+7 queue | – | 1 days | 59 |
| Wed 23 Sep, 11:58 UTC36d ago | 147+17 queue | – | 1 days | 50 |
| Tue 22 Sep, 11:58 UTC37d ago | 147+17 queue | – | 1 days | 60 |
| Mon 21 Sep, 11:58 UTC38d ago | 146+11 queue | – | 1 days | 73 |
| Sun 20 Sep, 11:58 UTC39d ago | 147+29 queue | – | 1 days | 51 |
| Sat 19 Sep, 11:58 UTC40d ago | 148+29 queue | – | 1 days | 102 |
| Fri 18 Sep, 11:58 UTC41d ago | 148+18 queue | – | 1 days | 56 |
| Thu 17 Sep, 11:58 UTC42d ago | 147+14 queue | – | 1 days | 56 |
| Wed 16 Sep, 11:58 UTC43d ago | 147+14 queue | – | 1 days | 31 |
| Tue 15 Sep, 11:58 UTC44d ago | 142 | – | 1 days | 133 |
| Mon 14 Sep, 11:58 UTC45d ago | 142 | – | 1 days | 48 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at 104KA ToP Mod?
At their busiest, its recent wipes drew 50 players on average. The peak crowd on this wipe came 12 hours after it started. Half the peak held until the next wipe in 100% of its recent wipes.
On what schedule does 104KA ToP Mod wipe?
Each month 104KA ToP Mod wipes, and only with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world dates from 11 days 19 hours ago. The tags put wipes at monthly.
Server details
How well does 104KA ToP Mod perform?
Server fps averaged 91 over 48 hours; the lowest reading was 79. Buildings, deployables and the rest took the entity count as high as 93,753. The highest memory figure was 4,589 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on 104KA ToP Mod?
Rust network protocol 2634 and build 167781 on Windows is what 104KA ToP Mod runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for 104KA ToP Mod, and is it online?
Right now 104KA ToP Mod is up and running. Going by the uptime figure it gives, its last restart was around 9 days 22 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does 104KA ToP Mod run from?
A region is not published by 104KA ToP Mod. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 185.189.255.162:35400.
Tags
How should you read the tags listed for 104KA ToP Mod?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): 200 slots in total; ts5 (Group limit): No team may exceed 5 players; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what 104KA ToP Mod publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does 104KA ToP Mod appear?
These Rust Insights lists include 104KA ToP Mod: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population history
How many players are on 104KA ToP Mod right now?
At the time of this refresh, 104KA ToP Mod holds 0 players on 200 slots. The seven-day average is 0 players, and the highest point in that week was 2.
Where does 104KA ToP Mod sit in the rankings?
On player hours for the last seven days, 104KA ToP Mod sits at #11,289, inside the top 51% of ranked servers.
Settings and rules
What settings and rules apply on 104KA ToP Mod?
Nothing about gather rate is given in the name of 104KA ToP Mod. The group cap stands at 5 players. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on 104KA ToP Mod?
The game generates the map on 104KA ToP Mod: procedural, size 4,000, seed 290843. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How do you connect to 104KA ToP Mod?
Open the console with F1 in Rust and enter client.connect 185.189.255.162:35400. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://game.104ka.ru.