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Live edition51,425 playing on 11,685 servers

Rust Insights

Server profile

16.10 Global Rust x1 | Vanilla |

Online, with 0 of 200 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 12d ago.

Filed under 1x quad oxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 200 players now 0% full
07-day averagepeak –
#15,335ranktop 69%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020010:0019:0004:0013:0023:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers, and #624 of the quad servers (top 76%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.8 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
33% crowd held else halves by day 5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctMon 12 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:25 UTC12d ago 3 – running 0
Mon 12 Oct, 19:50 UTC16d ago 1 held half 3.7 days 0
Sun 11 Oct, 09:45 UTC17d ago 2 – 1.4 days 2
Fri 2 Oct, 12:36 UTC26d ago 5 halved by day 6 8.9 days 1
Thu 1 Oct, 19:32 UTC FW27d ago 5 – 0.7 days 0
Tue 22 Sep, 18:42 UTC36d ago 4 halved by day 4 9 days 0
Mon 14 Sep, 20:15 UTC44d ago 2 held half 7.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP WipesEU · quad · monthly · 129 on average46/250
  2. [LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 WipeSA · quad · weekly · 121 on average46/200
  3. [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar içinEU · quad · monthly · 84 on average168/350
  4. WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDNA · quad · weekly · 55 on average21/200
  5. [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid HoursEA · quad · weekly · 43 on average0/165
  6. Cali.gg | No KOS | Noob Friendly | Active AdminsNA · quad · biweekly · 29 on average3/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does 16.10 Global Rust x1 | Vanilla | look like once wipe day arrives?

At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 2 hours after it started. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 5.

On what schedule does 16.10 Global Rust x1 | Vanilla | wipe?

16.10 Global Rust x1 | Vanilla | wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 12 days 21 hours have passed since its current world was created.

About the server

Does 16.10 Global Rust x1 | Vanilla | hold a steady frame rate?

The 48-hour average for server fps is 107, and 92 was the lowest seen. At its highest the entity count reached 99,977: buildings, deployables and everything else. It drew as much as 5,458 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on 16.10 Global Rust x1 | Vanilla |?

The Rust build is network protocol 2634 and build 167584, running on Windows, for 16.10 Global Rust x1 | Vanilla |. You can only join if your game is on the same protocol; Steam handles that update.

Has 16.10 Global Rust x1 | Vanilla | stayed online, and is it up now?

16.10 Global Rust x1 | Vanilla | is currently reachable and online. The uptime it reports puts the last restart at about 12 days 19 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for 16.10 Global Rust x1 | Vanilla |?

There is no region published for 16.10 Global Rust x1 | Vanilla |. Rust Insights reports the location a server declares, not the physical place of the machine. 185.189.255.147:35200 is where it answers.

Lists and tags

How should you read the tags listed for 16.10 Global Rust x1 | Vanilla |?

These tags come from 16.10 Global Rust x1 | Vanilla | and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The slot count is 200; ts4 (Group limit): A team holds 4 players at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does 16.10 Global Rust x1 | Vanilla | turn up among the Rust Insights lists and filters?

16.10 Global Rust x1 | Vanilla | appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 1x.

Population history

What does the population of 16.10 Global Rust x1 | Vanilla | look like?

At the time of this refresh, 16.10 Global Rust x1 | Vanilla | holds 0 players on 200 slots. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does 16.10 Global Rust x1 | Vanilla | place?

Player hours over seven days put 16.10 Global Rust x1 | Vanilla | at #15,335, within the top 69% of the ranked field. Within its quad group, the position is #624.

Settings and rules

How is 16.10 Global Rust x1 | Vanilla | configured, and what rules apply?

A 1x gather rate is what the name of 16.10 Global Rust x1 | Vanilla | states. A group may hold up to 4 players, listed as quad. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on 16.10 Global Rust x1 | Vanilla |?

Size 4,250 and seed 1583848389 define the procedural map on 16.10 Global Rust x1 | Vanilla |, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join 16.10 Global Rust x1 | Vanilla |?

Type client.connect 185.189.255.147:35200 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167584,ts4,^o

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players The slot count is 200.
ts4
Group limit A team holds 4 players at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167584
Build It runs game build 167584.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.