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Rust Insights

Server profile

[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]

Online, with 0 of 80 players on; ranked #7,623 of every public Rust server, the top 34%. It last wiped 22d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 80 players now 0% full
07-day averagepeak 2
#7,623ranktop 34%
22d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5202:0011:0021:0006:0015:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

020040060080002:0011:0021:0006:0015:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 34% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 7 OctWed 7 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 15:41 UTC22d ago 2 – running 0
Wed 7 Oct, 09:14 UTC22d ago 2 – 0.3 days 1
Sat 3 Oct, 16:15 UTC26d ago 2 held half 3.7 days 0
Fri 2 Oct, 11:36 UTC27d ago 2 – 1.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10EU · groups of 5 · weekly · 79 on average31/280
  2. SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 61 on average6/160
  3. РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0/200
  4. PRIME RUST Х5 MAX5 ДЛЯ НОВИЧКОВEU · groups of 5 · biweekly · 1 on average0/200
  5. [EU/UA] GRAND ISLAND made in KyivEU · groups of 5 · weekly · 1 on average0/100
  6. [RU] | КЛАССИКА | ДЛЯ НОВИЧКОВEU · groups of 5 · monthly · 1 on average0/200

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

At their busiest, its recent wipes drew 2 players on average. 15 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

How often does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] wipe, and on which day?

No next wipe can be predicted for [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 22 days 9 hours ago.

About the server

What does performance look like on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

Average server fps over the last 48 hours was 389, with a floor of 288. The world held a peak of 62,216 entities, counting buildings, deployables and all the rest. Memory use peaked at 6,259 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] on?

Running on Windows, [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], and is it online?

At the time of this check [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] is online. The uptime it reports puts the last restart at about 6 days 19 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] run from?

No region tag comes from [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], though the name suggests Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 185.189.255.106:35000 is where it answers.

Lists and tags

What is meant by each tag on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

These tags come from [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp80 (Max players): The slot count is 80; ts5 (Group limit): Team size is capped at 5; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

[RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] right now, and how does that number move?

At the time of this refresh, [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] holds 0 players on 80 slots. The seven-day average is 0 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 03:00 UTC, with an average of 1 players.

Where does [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] sit in the rankings?

Player hours over seven days put [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases] at #7,623, within the top 34% of the ranked field.

Settings and rules

What are the settings and rules for [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

Nothing about gather rate is given in the name of [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]. 5 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

Size 2,500 and seed 1996107046 define the procedural map on [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases], generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

Join

What is the way to join [RU] YaNAO_89 [PVE] [NPС] [EVENTS] [Raidable Bases]?

To connect, start Rust and enter client.connect 185.189.255.106:35000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://m.vk.com/public210065053.

The small print

Server tags

What each one means.

Published as mp80,ptrak,$r?,v2635,gmvanilla,cs168909,ts5,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp80
Max players The slot count is 80.
ts5
Group limit Team size is capped at 5.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.