Server profile
Local Custom Map Test
Offline, with 1 of 4 players on; ranked #9,321 of every public Rust server, the top 42%. It last wiped 2h ago.
Offline 185.181.220.138:28015 checked 38m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 42% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:28 UTC2h ago | – | – | running | 1 |
| Wed 28 Oct, 21:47 UTC16h ago | – | – | – | 1 |
| Tue 27 Oct, 20:08 UTC1d ago | – | – | – | 1 |
| Wed 21 Oct, 19:03 UTC7d ago | 2 | – | 6 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|562/625
- Rustoria.co - EU East Long423/450
- Rusty Moose |EU Main|154/250
- Rustafied.com - EU Friday53/100
- Rustoria.co - EU Main184/250
- Rustoria.co - EU East Medium333/225
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Local Custom Map Test?
The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does Local Custom Map Test wipe, and how often?
Local Custom Map Test wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 2 hours ago.
Server details
Does Local Custom Map Test hold a steady frame rate?
Average server fps over the last 48 hours was 146, with a floor of 142. At its highest the entity count reached 94,500: buildings, deployables and everything else. Memory use peaked at 1,804 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does Local Custom Map Test currently run?
Running on Windows, Local Custom Map Test is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Local Custom Map Test, and is it up at the moment?
Offline at the moment, Local Custom Map Test was last seen 38 minutes ago. Going by the uptime figure it gives, its last restart was around 33 minutes ago. It spent 3 of the last 7 full days' 168 hours up, 2% of the time. On 21 October 2026 is when Rust Insights first saw it.
What location is listed for Local Custom Map Test?
No region is published by Local Custom Map Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 185.181.220.138:28015.
Server tags
What is meant by each tag on Local Custom Map Test?
When the game's server browser reads Local Custom Map Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Local Custom Map Test?
Local Custom Map Test appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population history
What does the population of Local Custom Map Test look like?
Local Custom Map Test is offline at the moment; the last sighting was 38 minutes ago. A weekly average of 1 players goes with a peak of 2. The busiest point of the last 48 hours fell at 22:00 UTC, averaging 2 players.
Where does Local Custom Map Test sit in the rankings?
The player-hours ranking for the last seven days puts Local Custom Map Test at #9,321, among the top 42% of all ranked servers.
Rules and settings
How is Local Custom Map Test configured, and what rules apply?
The name of Local Custom Map Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
Which map is live on Local Custom Map Test?
Local Custom Map Test runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.
How to join
How do you connect to Local Custom Map Test?
Open the console with F1 in Rust and enter client.connect 185.181.220.138:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.