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Live edition80,135 playing on 11,826 servers

Rust Insights

Server profile

Local Custom Map Test

Offline, with 1 of 4 players on; ranked #9,321 of every public Rust server, the top 42%. It last wiped 2h ago.

Filed under
Launch Rust and join
1/ 4 players now 25% full
17-day averagepeak 2
#9,321ranktop 42%
2h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5220:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020020:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Note: Top 42% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.1 days usual gap between real wipes
33% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:28 UTC2h ago – – running 1
Wed 28 Oct, 21:47 UTC16h ago – – – 1
Tue 27 Oct, 20:08 UTC1d ago – – – 1
Wed 21 Oct, 19:03 UTC7d ago 2 – 6 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average562/625
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average423/450
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average154/250
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average184/250
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average333/225

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Local Custom Map Test?

The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

When does Local Custom Map Test wipe, and how often?

Local Custom Map Test wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 2 hours ago.

Server details

Does Local Custom Map Test hold a steady frame rate?

Average server fps over the last 48 hours was 146, with a floor of 142. At its highest the entity count reached 94,500: buildings, deployables and everything else. Memory use peaked at 1,804 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Local Custom Map Test currently run?

Running on Windows, Local Custom Map Test is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Local Custom Map Test, and is it up at the moment?

Offline at the moment, Local Custom Map Test was last seen 38 minutes ago. Going by the uptime figure it gives, its last restart was around 33 minutes ago. It spent 3 of the last 7 full days' 168 hours up, 2% of the time. On 21 October 2026 is when Rust Insights first saw it.

What location is listed for Local Custom Map Test?

No region is published by Local Custom Map Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 185.181.220.138:28015.

Server tags

What is meant by each tag on Local Custom Map Test?

When the game's server browser reads Local Custom Map Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Local Custom Map Test?

Local Custom Map Test appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population history

What does the population of Local Custom Map Test look like?

Local Custom Map Test is offline at the moment; the last sighting was 38 minutes ago. A weekly average of 1 players goes with a peak of 2. The busiest point of the last 48 hours fell at 22:00 UTC, averaging 2 players.

Where does Local Custom Map Test sit in the rankings?

The player-hours ranking for the last seven days puts Local Custom Map Test at #9,321, among the top 42% of all ranked servers.

Rules and settings

How is Local Custom Map Test configured, and what rules apply?

The name of Local Custom Map Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.

Which map is live on Local Custom Map Test?

Local Custom Map Test runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

How to join

How do you connect to Local Custom Map Test?

Open the console with F1 in Rust and enter client.connect 185.181.220.138:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players The slot count is 4.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.