Server profile
Test Development Server
Offline, with 1 of 10 players on; ranked #14,314 of every public Rust server, the top 60%. It last wiped 28d ago.
Offline 184.4.38.100:28015 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|368/400
- Rustoria.co - EU East Long328/350
- Rusty Moose |EU Main|34/250
- Rustoria.co - EU Main34/250
- Rustafied.com - EU Friday48/100
- Rustoria.co - EU East Medium166/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Test Development Server wipe, and on which day?
The record of Test Development Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 28 days 10 hours ago.
About the server
On what version does Test Development Server currently run?
Rust network protocol 2634 and build 166440 on Windows is what Test Development Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test Development Server, and is it online?
Offline at the moment, Test Development Server was last seen 28 days 10 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 30 September 2026 is when Rust Insights first saw it.
In which location does Test Development Server sit?
There is no region published for Test Development Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 184.4.38.100:28015.
Tags
How should you read the tags listed for Test Development Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166440 (Build): It runs game build 166440; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty are what Test Development Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Test Development Server appear?
The Rust Insights lists that carry Test Development Server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of Test Development Server look like?
Test Development Server is offline at the moment; the last sighting was 28 days 10 hours ago.
In the ranking of Rust servers, where does Test Development Server place?
Player hours over seven days put Test Development Server at #14,314, within the top 60% of the ranked field.
Map and rules
What are the settings and rules for Test Development Server?
No gather rate appears in the name of Test Development Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
Which map is live on Test Development Server?
A procedural map, generated by the game, is what Test Development Server runs.
Connecting
How do you connect to Test Development Server?
Type client.connect 184.4.38.100:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.