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Rust Insights

Server profile

Test Development Server

Offline, with 1 of 10 players on; ranked #14,314 of every public Rust server, the top 60%. It last wiped 28d ago.

Filed under
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak –
#14,314ranktop 60%
28d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct2 Oct3 Oct5 Oct6 Oct7 Oct

Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average368/400
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average328/350
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average34/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average34/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average166/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

How often does Test Development Server wipe, and on which day?

The record of Test Development Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 28 days 10 hours ago.

About the server

On what version does Test Development Server currently run?

Rust network protocol 2634 and build 166440 on Windows is what Test Development Server runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Test Development Server, and is it online?

Offline at the moment, Test Development Server was last seen 28 days 10 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 30 September 2026 is when Rust Insights first saw it.

In which location does Test Development Server sit?

There is no region published for Test Development Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 184.4.38.100:28015.

Tags

How should you read the tags listed for Test Development Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166440 (Build): It runs game build 166440; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty are what Test Development Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does Test Development Server appear?

The Rust Insights lists that carry Test Development Server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What does the population of Test Development Server look like?

Test Development Server is offline at the moment; the last sighting was 28 days 10 hours ago.

In the ranking of Rust servers, where does Test Development Server place?

Player hours over seven days put Test Development Server at #14,314, within the top 60% of the ranked field.

Map and rules

What are the settings and rules for Test Development Server?

No gather rate appears in the name of Test Development Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.

Which map is live on Test Development Server?

A procedural map, generated by the game, is what Test Development Server runs.

Connecting

How do you connect to Test Development Server?

Type client.connect 184.4.38.100:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol To join you need the same version; protocol 2634.
cs166440
Build It runs game build 166440.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.