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Rust Insights

Server profile

The Hollow World

Offline, with 1 of 10 players on; ranked #13,828 of every public Rust server, the top 60%. It last wiped 28d ago.

Filed under
Launch Rust and join
1/ 10 players now 10% full
07-day averagepeak –
#13,828ranktop 60%
28d agolast wipeno schedule published
6d 16hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:13 UTC FW28d ago 1 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average58/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average97/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average290/350
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average15/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average358/450
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average279/325

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at The Hollow World?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does The Hollow World wipe, and on which day?

Each month The Hollow World wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 28 days 3 hours ago.

Server details

Which Rust version is The Hollow World on?

The Rust build is network protocol 2634 and build 166494, running on Windows, for The Hollow World. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for The Hollow World, and is it online?

Offline at the moment, The Hollow World was last seen 28 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 1 October 2026.

What location is listed for The Hollow World?

A region is not published by The Hollow World. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 181.198.251.226:28015.

Lists and tags

How should you read the tags listed for The Hollow World?

These tags come from The Hollow World and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does The Hollow World turn up among the Rust Insights lists and filters?

These Rust Insights lists include The Hollow World: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What does the population of The Hollow World look like?

The Hollow World is offline at the moment; the last sighting was 28 days ago.

How does The Hollow World compare with other Rust servers in the ranking?

On player hours for the last seven days, The Hollow World sits at #13,828, inside the top 60% of ranked servers.

Map and rules

How is The Hollow World configured, and what rules apply?

The name of The Hollow World does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. VAC is on: Valve's anti-cheat is active.

What is the map on The Hollow World?

A procedural map, generated by the game, is what The Hollow World runs.

Connecting

How can you get onto The Hollow World?

Type client.connect 181.198.251.226:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.