Server profile
TestServer
Offline, with 1 of 1 players on; ranked #13,849 of every public Rust server, the top 61%. It last wiped 27d ago.
Offline 180.146.50.215:28015 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|254/275
- Rustoria.co - EU East Long325/350
- eulongtest (private perf box)480/8
- Rusty Moose |EU Main|808/1000
- Rustafied.com - EU Friday47/100
- Rustoria.co - EU Main886/950
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does TestServer wipe?
Its rhythm cannot be read yet: TestServer has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 27 days 22 hours ago.
Server
What Rust version is live on TestServer?
Running on Windows, TestServer is on Rust network protocol 2634 and build 166494. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TestServer, and is it online?
The last sighting of TestServer was 25 days 7 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 4 October 2026 is when Rust Insights first saw it.
In which location does TestServer sit?
There is no region published for TestServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 180.146.50.215:28015.
Tags
Which meanings sit behind the tags on TestServer?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set are what TestServer publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature TestServer?
These Rust Insights lists include TestServer: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of TestServer look like?
TestServer was last seen 25 days 7 hours ago and is offline right now.
Where does TestServer sit in the rankings?
Player hours over seven days put TestServer at #13,849, within the top 61% of the ranked field.
Rules and settings
What are the settings and rules for TestServer?
No gather rate appears in the name of TestServer. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map is live on TestServer?
The game generates the map on TestServer, which is procedural.
Connecting
How do you connect to TestServer?
Open the console with F1 in Rust and enter client.connect 180.146.50.215:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.