Server profile
TestServer
Offline, with 1 of 1 players on; ranked #13,647 of every public Rust server, the top 62%. It last wiped 28d ago.
Offline 180.146.193.7:28015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|72/250
- Rustoria.co - EU East Long104/200
- Rusty Moose |EU Main|301/350
- Rustafied.com - EU Friday17/100
- Rustoria.co - EU Main382/450
- Rustoria.co - EU East Medium284/325
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does TestServer wipe?
Too few wipes are on record for TestServer to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 28 days 3 hours ago.
About the server
On what version does TestServer currently run?
Rust network protocol 2634 and build 166494 on Windows is what TestServer runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TestServer, and is it online?
The last sighting of TestServer was 21 days 11 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 7 October 2026.
In which location does TestServer sit?
There is no region published for TestServer. Rust Insights reports the location a server declares, not the physical place of the machine. 180.146.193.7:28015 is where it answers.
Server tags
What is meant by each tag on TestServer?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what TestServer publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does TestServer turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry TestServer are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What does the population of TestServer look like?
The last time TestServer was seen online was 21 days 11 hours ago, and it is offline now.
In the ranking of Rust servers, where does TestServer place?
Player hours over seven days put TestServer at #13,647, within the top 62% of the ranked field.
Settings and rules
What settings and rules apply on TestServer?
The name of TestServer does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
Which map is live on TestServer?
A procedural map, generated by the game, is what TestServer runs.
How to join
How do you connect to TestServer?
To connect, start Rust and enter client.connect 180.146.193.7:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.