Server profile
TestServer
Offline, with 0 of 100 players on; ranked #15,920 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 180.114.97.83:10241 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers, and #632 of the quad servers (top 74%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does TestServer wipe, and how often?
Its rhythm cannot be read yet: TestServer has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 17 hours ago.
Server details
What Rust version is live on TestServer?
The Rust build is network protocol 2634 and build 166494, running on Windows, for TestServer. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TestServer, and is it online?
The last sighting of TestServer was 26 days 7 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 2 October 2026.
In which location does TestServer sit?
A region is not published by TestServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 180.114.97.83:10241.
Server tags
What is meant by each tag on TestServer?
When the game's server browser reads TestServer, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts4 (Group limit): A team holds 4 players at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): Build 166494 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does TestServer turn up among the Rust Insights lists and filters?
TestServer appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Population history
How many players are on TestServer right now, and how does that number move?
TestServer is offline at the moment; the last sighting was 26 days 7 hours ago.
How does TestServer compare with other Rust servers in the ranking?
On player hours for the last seven days, TestServer sits at #15,920, inside the top 70% of ranked servers. In the quad category it ranks #632.
Settings and rules
How is TestServer configured, and what rules apply?
The name of TestServer does not state a gather rate. A group may hold up to 4 players, listed as quad. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Connecting
How can you get onto TestServer?
Open the console with F1 in Rust and enter client.connect 180.114.97.83:10241. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.