Server profile
TestServer
Offline, with 1 of 100 players on; ranked #13,695 of every public Rust server, the top 62%. It last wiped 27d ago.
Offline 180.113.223.220:10241 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers, and #592 of the quad servers (top 72%). Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does TestServer wipe, and how often?
The record of TestServer's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 27 days 6 hours ago.
Server
On what version does TestServer currently run?
Running on Windows, TestServer is on Rust network protocol 2634 and build 166494. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TestServer, and is it online?
The last sighting of TestServer was 21 days 20 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 7 October 2026 is when Rust Insights first saw it.
In which location does TestServer sit?
There is no region published for TestServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 180.113.223.220:10241.
Lists and tags
What is meant by each tag on TestServer?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts4 (Group limit): No team may exceed 4 players; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what TestServer publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature TestServer?
These Rust Insights lists include TestServer: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Population
What does the population of TestServer look like?
The last time TestServer was seen online was 21 days 20 hours ago, and it is offline now.
How does TestServer compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts TestServer at #13,695, among the top 62% of all ranked servers. In the quad category it ranks #592.
Settings and rules
How is TestServer configured, and what rules apply?
The name of TestServer does not state a gather rate. A group may hold up to 4 players, listed as quad. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
How to join
How do you connect to TestServer?
Type client.connect 180.113.223.220:10241 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.