Server profile
Proton/Linux & Windows Client Test Server - VAC | US
Offline, with 0 of 50 players on; ranked #15,490 of every public Rust server, the top 70%. It last wiped 62d ago.
Offline 18.212.143.27:28015 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Proton/Linux & Windows Client Test Server - VAC | US wipe?
Its rhythm cannot be read yet: Proton/Linux & Windows Client Test Server - VAC | US has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 62 days 23 hours have passed since its current world was created.
Server details
On what version does Proton/Linux & Windows Client Test Server - VAC | US currently run?
Running on Linux, Proton/Linux & Windows Client Test Server - VAC | US is on Rust network protocol 2632 and build 161125. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Proton/Linux & Windows Client Test Server - VAC | US, and is it online?
Proton/Linux & Windows Client Test Server - VAC | US is offline at the moment; the last time it was seen was 41 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Proton/Linux & Windows Client Test Server - VAC | US run from?
Proton/Linux & Windows Client Test Server - VAC | US publishes no region tag, but North America is where its name points. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 18.212.143.27:28015.
Lists and tags
How should you read the tags listed for Proton/Linux & Windows Client Test Server - VAC | US?
When the game's server browser reads Proton/Linux & Windows Client Test Server - VAC | US, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2632 (Protocol): Your game must run the same version to join: the protocol is 2632; cs161125 (Build): Build 161125 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Proton/Linux & Windows Client Test Server - VAC | US turn up among the Rust Insights lists and filters?
These Rust Insights lists include Proton/Linux & Windows Client Test Server - VAC | US: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on Proton/Linux & Windows Client Test Server - VAC | US right now?
Proton/Linux & Windows Client Test Server - VAC | US is offline at the moment; the last sighting was 41 days 21 hours ago.
In the ranking of Rust servers, where does Proton/Linux & Windows Client Test Server - VAC | US place?
Player hours over seven days put Proton/Linux & Windows Client Test Server - VAC | US at #15,490, within the top 70% of the ranked field.
Settings and rules
How is Proton/Linux & Windows Client Test Server - VAC | US configured, and what rules apply?
No gather rate appears in the name of Proton/Linux & Windows Client Test Server - VAC | US. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is off.
Which map is live on Proton/Linux & Windows Client Test Server - VAC | US?
The game generates the map on Proton/Linux & Windows Client Test Server - VAC | US: procedural, size 1,000, seed 2147483647. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto Proton/Linux & Windows Client Test Server - VAC | US?
To connect, start Rust and enter client.connect 18.212.143.27:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.