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Live edition75,264 playing on 11,770 servers

Rust Insights

Server profile

FACERUST | MAIN

Offline, with 1 of 300 players on; ranked #3,849 of every public Rust server, the top 17%. It last wiped 12d ago.

Filed under carbon
Launch Rust and join Website
The server's own banner, as it publishes it.
1/ 300 players now 0% full
17-day averagepeak 5
#3,849ranktop 17%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020023:0008:0017:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Note: Top 17% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.9 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 17 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 15:20 UTC12d ago 1 – running 0
Mon 12 Oct, 16:45 UTC17d ago 1 halved by day 2 4.9 days 0
Fri 9 Oct, 21:19 UTC20d ago 1 held half 2.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average159/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average184/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average604/675
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average37/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average687/775
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average561/625

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does FACERUST | MAIN look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.

How often does FACERUST | MAIN wipe, and on which day?

There is no next wipe to predict: FACERUST | MAIN wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 12 days 7 hours ago.

Server details

What does performance look like on FACERUST | MAIN?

Average server fps over the last 48 hours was 113, with a floor of 106. The world held a peak of 103,557 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,151 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on FACERUST | MAIN?

Running on Windows, FACERUST | MAIN is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for FACERUST | MAIN, and is it online?

Offline at the moment, FACERUST | MAIN was last seen 1 hours ago. The uptime it reports puts the last restart at about 12 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 9 October 2026.

Where does FACERUST | MAIN run from?

No region is published by FACERUST | MAIN. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 179.61.132.163:27012 is where it answers.

Server tags

Which meanings sit behind the tags on FACERUST | MAIN?

The tags gmvanilla (Game mode): This server runs vanilla survival; mp300 (Max players): The slot count is 300; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^y (Carbon): Carbon, a plugin framework, runs on this server are what FACERUST | MAIN publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does FACERUST | MAIN turn up among the Rust Insights lists and filters?

These Rust Insights lists include FACERUST | MAIN: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on FACERUST | MAIN right now, and how does that number move?

FACERUST | MAIN is offline at the moment; the last sighting was 1 hours ago. The seven-day average is 1 players, and the highest point in that week was 5. Its strongest hour in the past 48 was 20:00 UTC, with an average of 2 players.

Where does FACERUST | MAIN sit in the rankings?

The player-hours ranking for the last seven days puts FACERUST | MAIN at #3,849, among the top 17% of all ranked servers.

Map and rules

What are the settings and rules for FACERUST | MAIN?

Nothing about gather rate is given in the name of FACERUST | MAIN. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on FACERUST | MAIN?

FACERUST | MAIN runs a procedural map of size 3,750 with seed 812985120, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

How to join

How can you get onto FACERUST | MAIN?

Open the console with F1 in Rust and enter client.connect 179.61.132.163:27012. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://discord.com/invite/jy3NHXaXZm.

The small print

Server tags

What each one means.

Published as mp300,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^y

Game

gmvanilla
Game mode This server runs vanilla survival.
mp300
Max players The slot count is 300.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.