Server profile · SA
Testing DO NOT ENTER
Offline, with 0 of 50 players on; ranked #14,002 of every public Rust server, the top 61%. It last wiped 37d ago.
Offline SA 179.37.47.85:29015 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Testing DO NOT ENTER wipe, and on which day?
An estimate from the force wipe gives the next wipe on Testing DO NOT ENTER. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 37 days 7 hours ago. Its tags state a monthly wipe schedule.
Server
On what version does Testing DO NOT ENTER currently run?
The Rust build is network protocol 2633 and build 164530, running on Windows, for Testing DO NOT ENTER. You can only join if your game is on the same protocol; Steam handles that update.
Has Testing DO NOT ENTER stayed online, and is it up now?
Testing DO NOT ENTER is offline at the moment; the last time it was seen was 37 days 5 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 21 September 2026.
Where does Testing DO NOT ENTER run from?
Its SA tag is what Testing DO NOT ENTER uses to list itself in South America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 179.37.47.85:29015.
Lists and tags
Which meanings sit behind the tags on Testing DO NOT ENTER?
When the game's server browser reads Testing DO NOT ENTER, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; SA (South America): Its browser listing sits under South America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Testing DO NOT ENTER turn up among the Rust Insights lists and filters?
Testing DO NOT ENTER appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on Testing DO NOT ENTER right now, and how does that number move?
Testing DO NOT ENTER is offline at the moment; the last sighting was 37 days 5 hours ago.
In the ranking of Rust servers, where does Testing DO NOT ENTER place?
Testing DO NOT ENTER holds #14,002 for player hours over the last seven days, #208 in South America and in the top 61% of all ranked servers.
Map and rules
What are the settings and rules for Testing DO NOT ENTER?
The name of Testing DO NOT ENTER does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.
Which map is live on Testing DO NOT ENTER?
The game generates the map on Testing DO NOT ENTER, which is procedural.
Join
What is the way to join Testing DO NOT ENTER?
Type client.connect 179.37.47.85:29015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.